private void IncreaseLevel() { lvl++; SetParametersAccordingToTheLvl(); healthManager.AddHealth((int)(healthManager.GetMaxHealth() * 0.4f)); needExp = listLevelOfDevelopment.GetParammeterOfLevel(lvl).GetNeedExp(); // shoe some VFX; }
void OnTriggerEnter(Collider other) { if (other.tag == "Boundary") { return; } if (other.tag == "3Dbullet") { return; } if (other.tag == "Player" && gameObject.tag == "HealthOrb") { Instantiate(explosion, transform.position, transform.rotation); playerStat.AddHealth(healthValue); //audio.Play(); } if (other.tag == "Player" && gameObject.tag == "ShieldOrb") { Instantiate(explosion, transform.position, transform.rotation); playerStat.ShieldSwitch(); //audio.Play(); } Destroy(gameObject); //destroy object the script attached to }
public void CmdEatFood(GameObject food, string fromSlot, bool isDrink) { if (Inventory[fromSlot].Item == null) { //Already been eaten or the food is no longer in hand return; } FoodBehaviour baseFood = food.GetComponent <FoodBehaviour>(); if (isDrink) { soundNetworkActions.CmdPlaySoundAtPlayerPos("Slurp"); } else { soundNetworkActions.CmdPlaySoundAtPlayerPos("EatFood"); } PlayerHealth playerHealth = GetComponent <PlayerHealth>(); //FIXME: remove health and blood changes after TDM //and use this Cmd for healing hunger and applying //food related attributes instead: playerHealth.AddHealth(baseFood.healAmount); playerHealth.BloodLevel += baseFood.healAmount; playerHealth.StopBleeding(); InventoryManager.UpdateInvSlot(true, "", null, Inventory[fromSlot].UUID); equipment.ClearItemSprite(fromSlot); PoolManager.Instance.PoolNetworkDestroy(food); }
//玩家加血 public void PlayerAddHealth(int value) { if (playerHealth != null) { playerHealth.AddHealth(value); } }
public void InventoryButtonClick(Button button) //Function triggered when the player clicks an inventory slot button { string itemClicked = ""; //temp string to hold item thats in slot that was clicked if (!playerHealthRef) { Debug.LogError("Error! Could not find reference to player health."); return; } for (int i = 0; i < inventorySize; i++) //cycle through all slots to check which button was clicked (in terms of 1-8) { if (button.name == inventoryButtons[i].name) //check names to find match { if (playerItems.Count > i) //check if item even exists { itemClicked = playerItems[i]; //set temp string to hold item selected playerItems[i] = ""; inventorySlotTemp = i; Invoke("ClearInventorySlot", 0.8f); //wait 1 second before changing button back to nothing so it doesnt show in game } break; } } switch (itemClicked) //Do whatever function that item would do { case "Seed": //for example if item was seed, it would then do its function here. Debug.Log("seed clicked"); playerHealthRef.AddHealth(healAmount); //GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerHealth>().AddHealth(healAmount); FindObjectOfType <SoundManager>().Play("EatSeed"); break; case "SuperSeed": //Super seed gives double health as normal seed Debug.Log("Super seed clicked"); playerHealthRef.AddHealth(healAmount * 2); //GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerHealth>().AddHealth(healAmount * 2); FindObjectOfType <SoundManager>().Play("EatSeed"); break; default: Debug.Log("No item in that slot"); //error message/tells user slot is empty FindObjectOfType <SoundManager>().Play("InventoryClick"); break; } CloseInvetory(false); //Close inventory when an item slot is clicked }
// Body contact when hp > 0 go game over void OnTriggerEnter(Collider other) { if (other.gameObject.name.Contains("Enemy")) { PlayerHealth healthScript = GetComponent <PlayerHealth>(); healthScript.AddHealth(-1f); } }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { playerHealth.AddHealth(); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D other) { if (other.tag == "Player") { player.AddHealth(25f); Destroy(this.gameObject); } }
private void OnTriggerEnter2D(Collider2D other) { if (other.CompareTag("Player") && healthScript.health != healthScript.maxHealth) // If the player touches this { healthScript.StartCoroutine(healthScript.AddHealth(health)); Destroy(this.gameObject); // Destroy this } }
private void Respawn() { transform.position = startPosition; if (!isFacingRight) Flip(); isDead = false; deathTime = initialDeathTime; playerHealth.enabled = true; playerHealth.AddHealth(50); }
void Heal() { if (playerHealth.PlayerAlive()) { playerHealth.AddHealth(); } Destroy(gameObject); }
private void OnTriggerEnter(Collider collider) { if (collider.CompareTag("Player")) { PlayerHealth playerHealth = collider.gameObject.GetComponent <PlayerHealth>(); playerHealth.AddHealth(addHealth); Destroy(transform.parent.gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.GetComponent <PlayerController>() == null) { return; } PlayerHealth.AddHealth(life); Destroy(gameObject); }
void OnCollisionEnter2D(Collision2D col) { if (col.gameObject.tag == "HealthItem") { PlayerHealth player = this.transform.GetComponent <PlayerHealth> (); player.AddHealth(1f); Destroy(col.gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("Player")) { PlayerHealth.AddHealth(healthToAdd); StartCoroutine(Respawn()); gameObject.transform.position = Vector3.up * 1000; } }
void Health(Collider col) { playerHealth = col.gameObject.GetComponent<PlayerHealth>(); if(playerHealth._health <=99) { playerHealth.AddHealth(20); Destroy(gameObject); } }
void OnTriggerEnter2D(Collider2D hitInfo) { //player = GameObject.FindGameObjectWithTag("Player"); if (hitInfo.gameObject.tag == "Player") { SoundSource.Play(); barLife.AddHealth(healthAmount); Destroy(gameObject); } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Debug.Log("Collided!"); playerHealth.AddHealth(amtToIncreaseBy); gameObject.SetActive(false); } }
// Update is called once per frame void Update() { if (myPlayer != null) { if (isDelivering) { transform.LookAt(myPlayer.transform.position); if (Vector3.Distance(transform.position, myPlayer.transform.position) < 1) { isDelivering = false; resourceType = Random.Range(1, 100); if (resourceType % 2 == 0) { mPlayerCollector.inventory += 3; mPlayerCollector.onInventoryUpdate.Invoke(mPlayerCollector.inventory); } else if (resourceType % 2 != 0) { if (mPlayerHealth.health < 100) { mPlayerHealth.AddHealth(); } else { mPlayerCollector.inventory += 3; mPlayerCollector.onInventoryUpdate.Invoke(mPlayerCollector.inventory); mPlayerCollector.onInventoryAddedAtPosition.Invoke(mPlayerCollector.transform.position); } } } } if (!isDelivering) { transform.LookAt(Vector3.zero); if (Vector3.Distance(transform.position, Vector3.zero) < 1) { mSkin.enabled = false; homeTimer -= Time.deltaTime; if (homeTimer <= 0) { isDelivering = true; homeTimer = Random.Range(1f, 3f); mSkin.enabled = true; } } } rbody.velocity = transform.forward * movespeed; transform.position = new Vector3(transform.position.x, spawnHeight, transform.position.z); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player" && isCollected == false) { playerHealth.AddHealth(healthUp); gameManager.HealthHUD(); gameManager.AddPoints(5); isCollected = true; Destroy(this.gameObject, 0.25f); } }
void OnTriggerEnter(Collider other) { if (other.tag != "Player") { return; } if (playerHealth.AddHealth(healthAmmount)) { pickupManager.UnpopulateSpawnPoint(pickupSpawnPoint); Destroy(gameObject); } }
public void Enable() { if (Functions.DeltaMax(player.position.x, theTransform.position.x, 4f) && Functions.DeltaMax(player.position.y, theTransform.position.y, 2f)) { if (!used) { SpriteChange(); custom.PlayClipAt(activateClip, theTransform.position); playerH.AddHealth(); } } }
void OnTriggerEnter(Collider other) { // If the colliding gameobject is the player... if (other.gameObject == player) { // ... play the clip at the position of the key... AudioSource.PlayClipAtPoint(keyGrab, transform.position); playerHealth.AddHealth(25); // ... and destroy this gameobject. Destroy(gameObject); } }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { PlayerHealth playerHealth = PlayerController.CurrentPlayer.GetComponent <PlayerHealth>(); if (playerHealth.CurrentHealth < playerHealth.maxHealth) { SoundsManager.CurrentManager.PlaySound(SoundsManager.HEART_SOUND); playerHealth.AddHealth(2); Destroy(gameObject); } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject == player) { audioSource.PlayOneShot(audioSource.clip); playerHealth.AddHealth(healthToAdd); spriteRenderer.enabled = false; GameManager.instance.DeregisterPowerUp(); StartCoroutine(DestroyPowerUp()); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { //Instantiate (explosion, transform.position, transform.rotation); print("Health"); Destroy(gameObject); gameController.AddHealth(); } else { return; } }
private void OnTriggerEnter(Collider other) { if (other.CompareTag("HealthItem") && PlayerHealth.currentHealth < 100) { other.gameObject.SetActive(false); playerHealth.AddHealth(10); } else if (other.CompareTag("AmmoItem")) { weapon.GetComponent <Shoot>().AddAmmo(10); other.gameObject.SetActive(false); } }
//If the player is in range, start healing// public void OnTriggerEnter(Collider other) { //If the player is in range and health is less than full, and the stone can be used if (other.gameObject.CompareTag("Player") && playerHealth.currentHealth < playerHealth.maxHealth && recharging == false) { //Work out the difference float difference; difference = playerHealth.maxHealth - playerHealth.currentHealth; //Heal the player to full health, or +40 if (difference >= 40) { playerHealth.AddHealth(40); } else if (difference < 40) { playerHealth.AddHealth(difference); } else if (difference == 0) { //Do nothing } //Update health slider healthSlider.value = playerHealth.currentHealth; //Dim the light light.intensity = 1f; //Coroutine for the notification StartCoroutine(DelayUI()); //Coroutine for recharging StartCoroutine(Recharge()); } }
private void OnTriggerEnter(Collider other) { PlayerHealth pHealth = other.gameObject.GetComponent <PlayerHealth>(); if (!pHealth) { return; } if (pHealth.currentHealth >= pHealth.maxHealth) { return; } pHealth.AddHealth(Random.Range(minHealthToAdd, maxHealthToAdd)); Destroy(gameObject); }
void CheckEaten(GameObject other) { var edible = other.GetComponent <Edible>(); if (edible != null) { health.AddHealth(edible.healthValue); scoreManager.AddScore(edible.pointValue); scoreManager.AddMultiplier(edible.multiplierValue); if (managers != null) { managers.BroadcastMessage("OnEdibleEaten", edible.edibleType, SendMessageOptions.DontRequireReceiver); } } }
private void LevelUp() { playerExp = playerExp - (playerLevel * 150); if (playerExp < 0) { playerExp = 0; } playerLevel++; playerExpRequired = playerLevel * 150; playerHealth.AddHealth(35); UpdatePlayerExperience(); StartCoroutine(PlayerLevelUpText()); playerLevelingUp = true; Invoke("StopLevelUpText", 6); }