public GameData(TankActor tankActor) { playerScore = PickupManager.GetPlayerScore(); playerHealth = tankActor.healthComp.currentHP; numPickupsCollected = PickupManager.GetNumCollectedPickups(); numPickupsLost = PickupManager.GetNumLostPickups(); numPickupsTotal = PickupManager.GetNumPickupsInLevel(); levelNum = LevelManager.GetLevelNum(); }
// Start is called before the first frame update void Start() { for (var i = 0; i < PickupManager.GetNumPickupsInLevel(); i++) { Image imgInstance = Instantiate(pickupImage, _parentPanel.transform); imgInstance.color = Color.white; _imgList.Add(imgInstance); } imgListIter = _imgList.Count - 1; }