/// <summary> /// Sets the picking team. /// </summary> /// <param name="team">The team.</param> public async Task SetPickingTeam(Team team) { switch (team) { case Team.Red: IsRedTurnToPick = true; IsBlueTurnToPick = false; break; case Team.Blue: IsRedTurnToPick = false; IsBlueTurnToPick = true; break; } Log.Write(string.Format("It is the {0} captain's turn to pick.", (team == Team.Red) ? "RED" : "BLUE"), _logClassType, _logPrefix); // Avoid showing this when team is full if (_sst.ServerInfo.GetTeam(team).Count != _sst.Mod.Pickup.Teamsize) { await ShowWhosePick(team); await _manager.DisplayAvailablePlayers(); } }