예제 #1
0
    private void OnCollisionEnter2D(Collision2D collision)
    {
        if (collision.gameObject.CompareTag("Enemy") && !godMode)
        {
            if (IsDead)
            {
                AudioManager.Play("DeadHit");
            }
            else
            {
                health--;

                UpdateColour();

                if (health > 0)
                {
                    AudioManager.Play(HitAudio);
                    PickupManager.EnableHealthPickups();
                }
                else if (health == 0)
                {
                    AudioManager.Play(DeadAudio);
                    PickupManager.DisableHealthPickups();

                    IsDead = true;

                    Director.PlayerDied();
                }
            }
        }
    }
예제 #2
0
    private void OnTriggerEnter2D(Collider2D collision)
    {
        if (collision.gameObject.CompareTag("Pickup"))
        {
            switch (collision.gameObject.GetComponent <Pickup>().PickupType)
            {
            case "Machine Gun":
                Gun.ChangeGun(1);
                break;

            case "Double Barrel":
                Gun.ChangeGun(2);
                break;

            case "Shotgun":
                Gun.ChangeGun(3);
                break;

            case "Health":
                if (health != MaxHealth)
                {
                    health++;

                    if (!godMode)
                    {
                        UpdateColour();
                    }

                    if (health == MaxHealth)
                    {
                        PickupManager.DisableHealthPickups();
                    }
                }
                break;

            default:
                break;
            }

            Destroy(collision.gameObject);
        }
    }