void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode) { if (IsGameOver == false) { GameObject generatorgo = GameObject.Find("ObstacleGenerator"); if (generatorgo != null) { generator = generatorgo.GetComponent <ObstacleGenerator>(); } GameObject playergo = GameObject.FindGameObjectWithTag("Player"); if (playergo != null) { player = playergo.GetComponent <PlayerFlappyController>(); } if (generator != null) { generator.StartGenerator(); } } }
public void StartGame_OnClick() { rotation.StopRotation(false); generator.StartGenerator(); behaviour.ResetBehaviour(); }