public void NextLevel() { level = level + 1; GameObject.Find("Title").GetComponent <TitleScreen>().DisplayNextLevel(); if (level > 3) { obstacle2.ActivateGenerator(); } }
public void NextLevel() { level = level + 1; GameObject.Find("Title").GetComponent <TitleScreen>().DisplayNextLevel(); if (level > 3) { obstacle2.ActivateGenerator(); } }