public void StartGame() { GameObject.Find("Title").GetComponent <TitleScreen>().DisplayNextLevel(); gamestate = GameState.Ingame; GameObject PlayerShip = Instantiate(PlayerPrefab, new Vector3(0, 0, 0), Quaternion.identity) as GameObject; PlayerShip.name = "PlayerShip"; PlayerShip.gameObject.SetActive(true); health = GameObject.Find("HealthBar").GetComponent <Health>(); health.ShowAll(); title.HideElements(); obstacle.StartGame(); obstacle2.SetBehind(); obstacle2.StartGame(); }