示例#1
0
    void OnLevelFinishedLoading(Scene scene, LoadSceneMode mode)
    {
        if (IsGameOver == false)
        {
            GameObject generatorgo = GameObject.Find("ObstacleGenerator");
            if (generatorgo != null)
            {
                generator = generatorgo.GetComponent <ObstacleGenerator>();
            }
            GameObject playergo = GameObject.FindGameObjectWithTag("Player");
            if (playergo != null)
            {
                player = playergo.GetComponent <PlayerFlappyController>();
            }

            if (generator != null)
            {
                generator.StartGenerator();
            }
        }
    }
 public void StartGame_OnClick()
 {
     rotation.StopRotation(false);
     generator.StartGenerator();
     behaviour.ResetBehaviour();
 }