static int AttachChild(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); GameObject arg1 = (GameObject)LuaScriptMgr.GetUnityObject(L, 2, typeof(GameObject)); NGUITools.AttachChild(arg0, arg1); return(0); }