public static GameObject InstantiateObject(GameObject prefab, Transform parent) { if (prefab == null) { return(null); } //Debug.Log("------------InstantiateObject() -- " + prefab.name); GameObject clone = GameObject.Instantiate(prefab) as GameObject; if (clone != null && parent != null) { clone.transform.parent = parent; clone.transform.localPosition = Vector3.zero; clone.transform.localRotation = Quaternion.identity; clone.transform.localScale = prefab.transform.localScale; if (clone.GetComponent <UIPanel>() == null) { UIWidget widget = NGUITools.FindInParents <UIWidget>(parent); UIWidget[] cloneWidgets = clone.GetComponentsInChildren <UIWidget>(true); if (cloneWidgets != null && cloneWidgets.Length > 0 && widget != null) { NGUITools.AdjustDepth(clone, widget.depth + 1); } } } return(clone); }
static public void BringForward() { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AdjustDepth(Selection.gameObjects[i], 1); } }
public void OnDepthAdjust() { if (mTargetMenuButton != null) { NGUITools.AdjustDepth(mTargetMenuButton.gameObject, 10); } }
public T CreateLoadingDialog <T>() where T : View <ViewModelBase>, ILoadingDialog { if ((_loadingDialog as MonoBehaviour) != null && !(_loadingDialog is T)) { CloseLoadingDialog(); } if ((_loadingDialog as MonoBehaviour) == null) { var t = typeof(T).GetCustomAttributes(typeof(ResourcePathAttribute), false); var attr = t.FirstOrDefault() as ResourcePathAttribute; if (attr == null) { throw new Exception("Can't create loading dialog: attribute resources not defined " + typeof(T).Name); } var prefab = attr.IsLocalResource ? Resources.Load <GameObject>(attr.Path) : ResourceStorage.Instance.Get <GameObject>(attr.Path); _loadingDialog = AddToDialog <T>(prefab); var go = ((Component)_loadingDialog).gameObject; NGUITools.AdjustDepth(go, GuiConstants.Depths.LoadingDialog); _dialogManager.SetCurrentDialog(_loadingDialog as IView); } return(_loadingDialog as T); }
static public void PushBack() { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AdjustDepth(Selection.gameObjects[i], -1); } }
public void OnDepthAdjust() { if (this.mTargetMenuButton != null) { NGUITools.AdjustDepth(this.mTargetMenuButton.get_gameObject(), 10); } }
static public void PushBack2() { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AdjustDepth(Selection.gameObjects[i], -1000); } NGUITools.NormalizeDepths(); }
static public void BringForward2() { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AdjustDepth(Selection.gameObjects[i], 1000); } NGUITools.NormalizeDepths(); }
public void Initialize(UIPortMenuButton targetMenuButton) { if (mTargetMenuButton != null) { NGUITools.AdjustDepth(mTargetMenuButton.gameObject, -10); mTargetMenuButton = null; } mTargetMenuButton = targetMenuButton; }
public void Initialize(UIPortMenuButton targetMenuButton) { if (this.mTargetMenuButton != null) { NGUITools.AdjustDepth(this.mTargetMenuButton.get_gameObject(), -10); this.mTargetMenuButton = null; } this.mTargetMenuButton = targetMenuButton; }
static public void BringForward() { for (int i = 0; i < Selection.gameObjects.Length; ++i) { GameObject go = Selection.gameObjects[i]; NGUITools.AdjustDepth(go, 1); NGUITools.UpdateWidgetColliderDepth(go); } }
private static int AdjustDepth(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameObject go = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); int adjustment = (int)LuaScriptMgr.GetNumber(L, 2); int d = NGUITools.AdjustDepth(go, adjustment); LuaScriptMgr.Push(L, d); return(1); }
static int AdjustDepth(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameObject arg0 = (GameObject)LuaScriptMgr.GetUnityObject(L, 1, typeof(GameObject)); int arg1 = (int)LuaScriptMgr.GetNumber(L, 2); int o = NGUITools.AdjustDepth(arg0, arg1); LuaScriptMgr.Push(L, o); return(1); }
public GameObject CreateUI(string strResPath, Transform parent = null) { Object res = null; if (m_uiRootBasePanel == null) { CreateUIRoot(); } if (strResPath.Contains("Prefab/GUI/")) { strResPath = strResPath; } else if (strResPath.StartsWith("Items")) { strResPath = "Prefab/" + strResPath; } else if (!strResPath.Contains("Prefab/GUI/") && (!strResPath.Contains("Prefab/GUI/"))) { strResPath = "Prefab/GUI/" + strResPath; } if (!m_UICache.TryGetValue(strResPath, out res)) { //if (strResPath.Contains("UILogo")) // res = ResourceLoadManager.Instance.GetResources(strResPath) as GameObject; //else res = ResourceLoadManager.Instance.LoadPrefab(strResPath) as GameObject; if (res == null) { return(null); } else { m_UICache.Add(strResPath, res); } } GameObject ui = GameObject.Instantiate(res) as GameObject; ui.transform.parent = (parent != null ? parent : m_uiRootBasePanel.transform); ui.transform.localScale = Vector3.one; ui.transform.localPosition = (res as GameObject).transform.localPosition; if (ui.GetComponent <UIPanel>() == null) { UIWidget widget = NGUITools.FindInParents <UIWidget>(ui.transform.parent); if (ui.GetComponentInChildren <UIWidget>() != null && widget != null) { NGUITools.AdjustDepth(ui, widget.depth + 1); } } return(ui); }
static public void PushBack() { var val = 0; for (var i = 0; i < Selection.gameObjects.Length; ++i) { val |= NGUITools.AdjustDepth(Selection.gameObjects[i], -1); } if (((val & 1) != 0) && UIPanelTool.instance != null) { UIPanelTool.instance.Repaint(); } }
static public void BringForward() { int val = 0; for (int i = 0; i < Selection.gameObjects.Length; ++i) { val |= NGUITools.AdjustDepth(Selection.gameObjects[i], 1); } if (((val & 1) != 0) && UIPanelTool.instance != null) { UIPanelTool.instance.Repaint(); } }
// Token: 0x060032C9 RID: 13001 RVA: 0x000FF5D8 File Offset: 0x000FD9D8 public static void BringForward(GameObject go) { int num = NGUITools.AdjustDepth(go, 1000); if (num == 1) { NGUITools.NormalizePanelDepths(); } else if (num == 2) { NGUITools.NormalizeWidgetDepths(); } }
// Token: 0x060032CA RID: 13002 RVA: 0x000FF610 File Offset: 0x000FDA10 public static void PushBack(GameObject go) { int num = NGUITools.AdjustDepth(go, -1000); if (num == 1) { NGUITools.NormalizePanelDepths(); } else if (num == 2) { NGUITools.NormalizeWidgetDepths(); } }
static public int AdjustDepth_s(IntPtr l) { try { UnityEngine.GameObject a1; checkType(l,1,out a1); System.Int32 a2; checkType(l,2,out a2); var ret=NGUITools.AdjustDepth(a1,a2); pushValue(l,true); pushValue(l,ret); return 2; } catch(Exception e) { return error(l,e); } }
static int AdjustDepth(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.GameObject arg0 = (UnityEngine.GameObject)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.GameObject)); int arg1 = (int)LuaDLL.luaL_checknumber(L, 2); int o = NGUITools.AdjustDepth(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
void Replace() { UIWidget widget = GetComponentInChildren <UIWidget>(); if (widget == null) { Debug.LogError("Widget placeholder can not be used without widget."); } GameObject obj = GameObject.Instantiate(prefab) as GameObject; UIWidget new_widget = obj.GetComponentInChildren <UIWidget>(); if (new_widget == null) { Debug.LogError("The prefab isn't a widget."); } obj.name = gameObject.name; obj.transform.parent = transform.parent; obj.transform.localPosition = transform.localPosition; obj.transform.localRotation = transform.localRotation; obj.transform.localScale = transform.localScale; new_widget.alpha = widget.alpha; Bounds bounds = widget.CalculateBounds(transform.parent); new_widget.SetRect(bounds.min.x, bounds.min.y, bounds.size.x, bounds.size.y); new_widget.width = widget.width; new_widget.height = widget.height; new_widget.aspectRatio = widget.aspectRatio; new_widget.keepAspectRatio = widget.keepAspectRatio; new_widget.leftAnchor = widget.leftAnchor; new_widget.rightAnchor = widget.rightAnchor; new_widget.topAnchor = widget.topAnchor; new_widget.bottomAnchor = widget.bottomAnchor; new_widget.ResetAnchors(); new_widget.UpdateAnchors(); NGUITools.AdjustDepth(new_widget.gameObject, widget.depth - new_widget.depth); UIPanel panel = GetComponent <UIPanel>(); if (panel != null) { UIPanel new_panel = obj.GetComponent <UIPanel>(); NGUITools.AdjustDepth(new_panel.gameObject, panel.depth - new_panel.depth); } NGUITools.Destroy(gameObject); gameObject.SetActive(false); //TODO: Sometimes, it will not be destroyed. spawnedObj = obj; }
public bool CreateTopLayer(Transform topLayer) { if (camera2D == null) { return(false); } topLayer.parent = camera2D.transform; topLayer.localScale = new Vector3(1, 1, 1); NGUITools.AdjustDepth(topLayer.gameObject, TOP_DEPTH); topLayer.GetComponent <UIPanel>().depth = TOP_DEPTH; Vector3 localPos = topLayer.localPosition; localPos.z = currentZ; topLayer.localPosition = new Vector3(0, 0, currentZ); return(true); }
protected override void OnDragDropRelease(GameObject surface) { base.OnDragDropRelease(surface); HitTest = false; transform.DOMove(SlotPostion, 0.2f); NGUITools.AdjustDepth(gameObject, -100); if (mCardRole != null) { mCardRole.HideHighlighter(); } PureMVC.Patterns.Facade.Instance.SendNotification(NotificationID.Fihgt_ShowOpPan, false); mCardRole = null; mUpdateHitTestCardRole = null; }
private static int AdjustDepth(IntPtr L) { int result; try { ToLua.CheckArgsCount(L, 2); GameObject go = (GameObject)ToLua.CheckUnityObject(L, 1, typeof(GameObject)); int adjustment = (int)LuaDLL.luaL_checknumber(L, 2); int n = NGUITools.AdjustDepth(go, adjustment); LuaDLL.lua_pushinteger(L, n); result = 1; } catch (Exception e) { result = LuaDLL.toluaL_exception(L, e, null); } return(result); }
public void BringPanelForward(GameObject go) { UIManagedPanel panel = go.GetComponent <UIManagedPanel>(); if (panel == null) { Debug.LogError("BringPanelForward: Can not use BringPanelForward without UIManagedPanel. Name: " + go.name); return; } /* * if (!panelList.Contains(panel)) * { * Debug.LogError("BringPanelForward: The panel is not managed, check whether it's top level panel parent has component UIManagedPanel. Name: " + go.name); * return; * } */ NGUITools.AdjustDepth(go, 1000); NormalizePanelDepths(); }
static public void PushBack2() { int val = 0; for (int i = 0; i < Selection.gameObjects.Length; ++i) { val |= NGUITools.AdjustDepth(Selection.gameObjects[i], -1000); } if ((val & 1) != 0) { NGUITools.NormalizePanelDepths(); if (UIPanelTool.instance != null) { UIPanelTool.instance.Repaint(); } } if ((val & 2) != 0) { NGUITools.NormalizeWidgetDepths(); } }
private void OnDrag_Card(GameObject obj, Vector2 del) { if (IsDrag) { return; } if (!IsDrag) { PureMVC.Patterns.Facade.Instance.SendNotification(NotificationID.Fight_ShowExpPan, true); } IsDrag = true; if (IsCustomDrag) { base.OnDragDropStart(); HitTest = true; mOldPostion = transform.position; NGUITools.AdjustDepth(gameObject, 100); } }
/// <summary> /// Add commonly NGUI context menu options. /// </summary> static public void AddCommonItems(GameObject target) { if (target != null) { UIWidget widget = target.GetComponent <UIWidget>(); string myName = string.Format("Selected {0}", (widget != null) ? NGUITools.GetTypeName(widget) : "Object"); AddItem(myName + "/Bring to Front", false, delegate(object obj) { NGUITools.BringForward(Selection.activeGameObject); }, null); AddItem(myName + "/Push to Back", false, delegate(object obj) { NGUITools.PushBack(Selection.activeGameObject); }, null); AddItem(myName + "/Nudge Forward", false, delegate(object obj) { NGUITools.AdjustDepth(Selection.activeGameObject, 1); }, null); AddItem(myName + "/Nudge Back", false, delegate(object obj) { NGUITools.AdjustDepth(Selection.activeGameObject, -1); }, null); if (widget != null) { NGUIContextMenu.AddSeparator(myName + "/"); AddItem(myName + "/Make Pixel-Perfect", false, OnMakePixelPerfect, Selection.activeTransform); if (target.GetComponent <BoxCollider>() != null) { AddItem(myName + "/Reset Collider Size", false, OnBoxCollider, target); } } NGUIContextMenu.AddSeparator(myName + "/"); AddItem(myName + "/Delete", false, OnDelete, target); NGUIContextMenu.AddSeparator(""); if (Selection.activeTransform.parent != null && widget != null) { AddChildWidget("Create/Sprite/Child", false, NGUISettings.AddSprite); AddChildWidget("Create/Label/Child", false, NGUISettings.AddLabel); AddChildWidget("Create/Invisible Widget/Child", false, NGUISettings.AddWidget); AddChildWidget("Create/Simple Texture/Child", false, NGUISettings.AddTexture); #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2 AddChildWidget("Create/Unity 2D Sprite/Child", false, NGUISettings.Add2DSprite); #endif AddSiblingWidget("Create/Sprite/Sibling", false, NGUISettings.AddSprite); AddSiblingWidget("Create/Label/Sibling", false, NGUISettings.AddLabel); AddSiblingWidget("Create/Invisible Widget/Sibling", false, NGUISettings.AddWidget); AddSiblingWidget("Create/Simple Texture/Sibling", false, NGUISettings.AddTexture); #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2 AddSiblingWidget("Create/Unity 2D Sprite/Sibling", false, NGUISettings.Add2DSprite); #endif } else { AddChildWidget("Create/Sprite", false, NGUISettings.AddSprite); AddChildWidget("Create/Label", false, NGUISettings.AddLabel); AddChildWidget("Create/Invisible Widget", false, NGUISettings.AddWidget); AddChildWidget("Create/Simple Texture", false, NGUISettings.AddTexture); #if !UNITY_3_5 && !UNITY_4_0 && !UNITY_4_1 && !UNITY_4_2 AddChildWidget("Create/Unity 2D Sprite", false, NGUISettings.Add2DSprite); #endif } NGUIContextMenu.AddSeparator("Create/"); AddItem("Create/Panel", false, AddPanel, target); AddItem("Create/Scroll View", false, AddScrollView, target); AddItem("Create/Grid", false, AddChild <UIGrid>, target); AddItem("Create/Table", false, AddChild <UITable>, target); AddItem("Create/Anchor (Legacy)", false, AddChild <UIAnchor>, target); if (target.GetComponent <UIPanel>() != null) { if (target.GetComponent <UIScrollView>() == null) { AddItem("Attach/Scroll View", false, delegate(object obj) { target.AddComponent <UIScrollView>(); }, null); NGUIContextMenu.AddSeparator("Attach/"); } } else if (target.collider == null) { AddItem("Attach/Box Collider", false, delegate(object obj) { NGUITools.AddWidgetCollider(target); }, null); NGUIContextMenu.AddSeparator("Attach/"); } if (target.collider != null) { if (target.GetComponent <UIDragScrollView>() == null) { for (int i = 0; i < UIPanel.list.size; ++i) { UIPanel pan = UIPanel.list[i]; if (pan.clipping == UIDrawCall.Clipping.None) { continue; } UIScrollView dr = pan.GetComponent <UIScrollView>(); if (dr == null) { continue; } AddItem("Attach/Drag Scroll View", false, delegate(object obj) { target.AddComponent <UIDragScrollView>().scrollView = dr; }, null); NGUIContextMenu.AddSeparator("Attach/"); break; } } AddItem("Attach/Button Script", false, delegate(object obj) { target.AddComponent <UIButton>(); }, null); AddItem("Attach/Toggle Script", false, delegate(object obj) { target.AddComponent <UIToggle>(); }, null); AddItem("Attach/Slider Script", false, delegate(object obj) { target.AddComponent <UISlider>(); }, null); AddItem("Attach/Scroll Bar Script", false, delegate(object obj) { target.AddComponent <UIScrollBar>(); }, null); AddItem("Attach/Progress Bar Script", false, delegate(object obj) { target.AddComponent <UISlider>(); }, null); AddItem("Attach/Popup List Script", false, delegate(object obj) { target.AddComponent <UIPopupList>(); }, null); AddItem("Attach/Input Field Script", false, delegate(object obj) { target.AddComponent <UIInput>(); }, null); NGUIContextMenu.AddSeparator("Attach/"); if (target.GetComponent <UIAnchor>() == null) { AddItem("Attach/Anchor Script", false, delegate(object obj) { target.AddComponent <UIAnchor>(); }, null); } if (target.GetComponent <UIStretch>() == null) { AddItem("Attach/Stretch Script", false, delegate(object obj) { target.AddComponent <UIStretch>(); }, null); } AddItem("Attach/Key Binding Script", false, delegate(object obj) { target.AddComponent <UIKeyBinding>(); }, null); NGUIContextMenu.AddSeparator("Attach/"); AddItem("Attach/Play Tween Script", false, delegate(object obj) { target.AddComponent <UIPlayTween>(); }, null); AddItem("Attach/Play Animation Script", false, delegate(object obj) { target.AddComponent <UIPlayAnimation>(); }, null); AddItem("Attach/Play Sound Script", false, delegate(object obj) { target.AddComponent <UIPlaySound>(); }, null); } if (widget != null) { AddMissingItem <TweenAlpha>(target, "Tween/Alpha"); AddMissingItem <TweenColor>(target, "Tween/Color"); AddMissingItem <TweenWidth>(target, "Tween/Width"); AddMissingItem <TweenHeight>(target, "Tween/Height"); } else if (target.GetComponent <UIPanel>() != null) { AddMissingItem <TweenAlpha>(target, "Tween/Alpha"); } NGUIContextMenu.AddSeparator("Tween/"); AddMissingItem <TweenPosition>(target, "Tween/Position"); AddMissingItem <TweenRotation>(target, "Tween/Rotation"); AddMissingItem <TweenScale>(target, "Tween/Scale"); AddMissingItem <TweenTransform>(target, "Tween/Transform"); if (target.GetComponent <AudioSource>() != null) { AddMissingItem <TweenVolume>(target, "Tween/Volume"); } if (target.GetComponent <Camera>() != null) { AddMissingItem <TweenFOV>(target, "Tween/Field of View"); AddMissingItem <TweenOrthoSize>(target, "Tween/Orthographic Size"); } } }
/// <summary> /// Add commonly NGUI context menu options. /// </summary> static public void AddCommonItems(GameObject target) { if (target != null) { UIWidget widget = target.GetComponent <UIWidget>(); string myName = string.Format("Selected {0}", (widget != null) ? NGUITools.GetTypeName(widget) : "Object"); AddItem(myName + "/Bring to Front", false, delegate(object obj) { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.BringForward(Selection.gameObjects[i]); } }, null); AddItem(myName + "/Push to Back", false, delegate(object obj) { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.PushBack(Selection.gameObjects[i]); } }, null); AddItem(myName + "/Nudge Forward", false, delegate(object obj) { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AdjustDepth(Selection.gameObjects[i], 1); } }, null); AddItem(myName + "/Nudge Back", false, delegate(object obj) { for (int i = 0; i < Selection.gameObjects.Length; ++i) { NGUITools.AdjustDepth(Selection.gameObjects[i], -1); } }, null); if (widget != null) { NGUIContextMenu.AddSeparator(myName + "/"); AddItem(myName + "/Make Pixel-Perfect", false, OnMakePixelPerfect, Selection.activeTransform); if (target.GetComponent <BoxCollider>() != null) { AddItem(myName + "/Reset Collider Size", false, OnBoxCollider, target); } } NGUIContextMenu.AddSeparator(myName + "/"); AddItem(myName + "/Delete", false, OnDelete, target); NGUIContextMenu.AddSeparator(""); if (Selection.activeTransform.parent != null && widget != null) { AddChildWidget("Create/Sprite/Child", false, NGUISettings.AddSprite); AddChildWidget("Create/Label/Child", false, NGUISettings.AddLabel); AddChildWidget("Create/Invisible Widget/Child", false, NGUISettings.AddWidget); AddChildWidget("Create/Simple Texture/Child", false, NGUISettings.AddTexture); AddChildWidget("Create/Unity 2D Sprite/Child", false, NGUISettings.Add2DSprite); AddSiblingWidget("Create/Sprite/Sibling", false, NGUISettings.AddSprite); AddSiblingWidget("Create/Label/Sibling", false, NGUISettings.AddLabel); AddSiblingWidget("Create/Invisible Widget/Sibling", false, NGUISettings.AddWidget); AddSiblingWidget("Create/Simple Texture/Sibling", false, NGUISettings.AddTexture); AddSiblingWidget("Create/Unity 2D Sprite/Sibling", false, NGUISettings.Add2DSprite); } else { AddChildWidget("Create/Sprite", false, NGUISettings.AddSprite); AddChildWidget("Create/Label", false, NGUISettings.AddLabel); AddChildWidget("Create/Invisible Widget", false, NGUISettings.AddWidget); AddChildWidget("Create/Simple Texture", false, NGUISettings.AddTexture); AddChildWidget("Create/Unity 2D Sprite", false, NGUISettings.Add2DSprite); } NGUIContextMenu.AddSeparator("Create/"); AddItem("Create/Panel", false, AddPanel, target); AddItem("Create/Scroll View", false, AddScrollView, target); AddItem("Create/Grid", false, AddChild <UIGrid>, target); AddItem("Create/Table", false, AddChild <UITable>, target); AddItem("Create/Anchor (Legacy)", false, AddChild <UIAnchor>, target); if (target.GetComponent <UIPanel>() != null) { if (target.GetComponent <UIScrollView>() == null) { AddItem("Attach/Scroll View", false, Attach, typeof(UIScrollView)); NGUIContextMenu.AddSeparator("Attach/"); } } else if (target.GetComponent <Collider>() == null && target.GetComponent <Collider2D>() == null) { AddItem("Attach/Box Collider", false, AttachCollider, null); NGUIContextMenu.AddSeparator("Attach/"); } bool header = false; UIScrollView scrollView = NGUITools.FindInParents <UIScrollView>(target); if (scrollView != null) { if (scrollView.GetComponentInChildren <UICenterOnChild>() == null) { AddItem("Attach/Center Scroll View on Child", false, Attach, typeof(UICenterOnChild)); header = true; } } if (target.GetComponent <Collider>() != null || target.GetComponent <Collider2D>() != null) { if (scrollView != null) { if (target.GetComponent <UIDragScrollView>() == null) { AddItem("Attach/Drag Scroll View", false, Attach, typeof(UIDragScrollView)); header = true; } if (target.GetComponent <UICenterOnClick>() == null && NGUITools.FindInParents <UICenterOnChild>(target) != null) { AddItem("Attach/Center Scroll View on Click", false, Attach, typeof(UICenterOnClick)); header = true; } } if (header) { NGUIContextMenu.AddSeparator("Attach/"); } AddItem("Attach/Button Script", false, Attach, typeof(UIButton)); AddItem("Attach/Toggle Script", false, Attach, typeof(UIToggle)); AddItem("Attach/Slider Script", false, Attach, typeof(UISlider)); AddItem("Attach/Scroll Bar Script", false, Attach, typeof(UIScrollBar)); AddItem("Attach/Progress Bar Script", false, Attach, typeof(UIProgressBar)); AddItem("Attach/Popup List Script", false, Attach, typeof(UIPopupList)); AddItem("Attach/Input Field Script", false, Attach, typeof(UIInput)); NGUIContextMenu.AddSeparator("Attach/"); if (target.GetComponent <UIDragResize>() == null) { AddItem("Attach/Drag Resize Script", false, Attach, typeof(UIDragResize)); } if (target.GetComponent <UIDragScrollView>() == null) { for (int i = 0; i < UIPanel.list.Count; ++i) { UIPanel pan = UIPanel.list[i]; if (pan.clipping == UIDrawCall.Clipping.None) { continue; } UIScrollView dr = pan.GetComponent <UIScrollView>(); if (dr == null) { continue; } AddItem("Attach/Drag Scroll View", false, delegate(object obj) { target.AddComponent <UIDragScrollView>().scrollView = dr; }, null); header = true; break; } } AddItem("Attach/Key Binding Script", false, Attach, typeof(UIKeyBinding)); if (target.GetComponent <UIKeyNavigation>() == null) { AddItem("Attach/Key Navigation Script", false, Attach, typeof(UIKeyNavigation)); } NGUIContextMenu.AddSeparator("Attach/"); AddItem("Attach/Play Tween Script", false, Attach, typeof(UIPlayTween)); AddItem("Attach/Play Animation Script", false, Attach, typeof(UIPlayAnimation)); AddItem("Attach/Play Sound Script", false, Attach, typeof(UIPlaySound)); } AddItem("Attach/Property Binding", false, Attach, typeof(PropertyBinding)); if (target.GetComponent <UILocalize>() == null) { AddItem("Attach/Localization Script", false, Attach, typeof(UILocalize)); } if (widget != null) { AddMissingItem <TweenAlpha>(target, "Tween/Alpha"); AddMissingItem <TweenColor>(target, "Tween/Color"); AddMissingItem <TweenWidth>(target, "Tween/Width"); AddMissingItem <TweenHeight>(target, "Tween/Height"); } else if (target.GetComponent <UIPanel>() != null) { AddMissingItem <TweenAlpha>(target, "Tween/Alpha"); } NGUIContextMenu.AddSeparator("Tween/"); AddMissingItem <TweenPosition>(target, "Tween/Position"); AddMissingItem <TweenRotation>(target, "Tween/Rotation"); AddMissingItem <TweenScale>(target, "Tween/Scale"); AddMissingItem <TweenTransform>(target, "Tween/Transform"); if (target.GetComponent <AudioSource>() != null) { AddMissingItem <TweenVolume>(target, "Tween/Volume"); } if (target.GetComponent <Camera>() != null) { AddMissingItem <TweenFOV>(target, "Tween/Field of View"); AddMissingItem <TweenOrthoSize>(target, "Tween/Orthographic Size"); } } }
/// <summary> /// Bring all of the widgets on the specified object forward. /// </summary> public void BringForward(GameObject go) { NGUITools.AdjustDepth(go, GuiConstants.Depths.Forward); }