/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { Console.Write("Loading music... "); _musicManager = MusicManager.GetInstance(); _musicManager.AddSong("mainMenuBgm", Content.Load <Song>("Audio/Music/mainmenu")); _musicManager.AddSong("gameBgm", Content.Load <Song>("Audio/Music/ambientbgm1_2")); _musicManager.AddSong("hackLoop", Content.Load <Song>("Audio/Music/hackloop1")); Console.Write("done\nLoading sounds... "); _soundManager = SoundManager.GetInstance(); _soundManager.AddSound("nodeClick", Content.Load <SoundEffect>("Audio/Sounds/click1")); _soundManager.AddSound("nodeHover", Content.Load <SoundEffect>("Audio/Sounds/hover1")); _soundManager.AddSound("traceWarn", Content.Load <SoundEffect>("Audio/Sounds/traceWarn")); Console.WriteLine("done"); }