// Update is called once per frame void Update() { playInScene = SceneManager.GetActiveScene().name; //Debug.Log("playInScene:"+playInScene); if (playInScene == "Map" || playInScene == "Main") { clip = 0; bgmusic.ChangeMusic(clip, waitForSequence, keepTimeAndVolume, trackVolume, fadeIn, fadeOutPrevious); } if (playInScene == "Level1" || playInScene == "Level2-mod" || playInScene == "Level3-mod" || playInScene == "Level4Scene1MODMOD" || playInScene == "Level5MOD" || playInScene == "Level6MOD" || playInScene == "Level7MOD" || playInScene == "Level8Scene1MOD") { clip = 1; bgmusic.ChangeMusic(clip, waitForSequence, keepTimeAndVolume, trackVolume, fadeIn, fadeOutPrevious); } if (playInScene == "Level9MOD" || playInScene == "Level10MOD" || playInScene == "Level11MOD" || playInScene == "Level12Scene1MOD" || playInScene == "Level13MOD" || playInScene == "Level14MOD" || playInScene == "Level5MOD" || playInScene == "Level16Scene1MOD") { clip = 2; bgmusic.ChangeMusic(clip, waitForSequence, keepTimeAndVolume, trackVolume, fadeIn, fadeOutPrevious); } if (playInScene == "Level17MOD" || playInScene == "Level18MOD" || playInScene == "Level19MOD" || playInScene == "Level20Scene1MOD" || playInScene == "Level21MOD" || playInScene == "Level22MOD" || playInScene == "Level23MOD" || playInScene == "Level24Scene1MOD") { clip = 3; bgmusic.ChangeMusic(clip, waitForSequence, keepTimeAndVolume, trackVolume, fadeIn, fadeOutPrevious); } //handle sounds if (isMusicOff) { this.gameObject.GetComponent <AudioSource> ().volume = 0; } else { this.gameObject.GetComponent <AudioSource> ().volume = 1; } if (isEffectsOff) { efxSound.volume = 0; } else { efxSound.volume = 1; } }
void Start() { SettingsController.LoadSettingsData(); UpdateSliderValues(); SettingsController.UpdateVolume(); MusicManager.ChangeMusic(2, true, 1, 1); }
// Start is called before the first frame update void Start() { MusicManager.ChangeMusic(1, true, 1, 1); Profile.sprite = GameDataManager.GetProfileAvatar(); DisplayName.text = GameData.User.name; Email.text = GameData.User.email; Debug.Log(GameData.User.name); }
IEnumerator CoroutineIntroduction() { yield return(new WaitForSeconds(0.2f)); if (isProduction) { _musicManager.ChangeMusic(1); SceneManager.LoadScene("TitleScene", LoadSceneMode.Additive); Scene newScene = SceneManager.GetSceneByName("TitleScene"); while (!newScene.isLoaded) { yield return(null); } SceneManager.SetActiveScene(newScene); } }
public void ChangeWorldState(WorldState nextWorldState) { // TODO: Implement switching world state. if (nextWorldState == WorldState.Normal) { DropItem(); otherCamera.cullingMask = (1 << LayerMask.NameToLayer("Ignore Raycast")) | (1 << LayerMask.NameToLayer("Default")); cylinder.SetActive(false); normalPostProcessing_Knight.SetActive(false); normalPostProcessing.SetActive(true); CurrentWorldState = WorldState.Normal; // PlayerMovement.anim.runtimeAnimatorController = player.GetComponent<PlayerMovement>().NormalAnimControl; // playerMovement.animatorOverrideController[playerMovement.idleNormal] = playerMovement.idleKnight; // playerMovement.animatorOverrideController[playerMovement.runNormal] = playerMovement.runKnight; playerMovement.animatorOverrideController[playerMovement.idleNormal] = playerMovement.idleNormal; playerMovement.animatorOverrideController[playerMovement.runNormal] = playerMovement.runNormal; // playerMovement.animatorOverrideController. } else if (nextWorldState == WorldState.Knight) { otherCamera.cullingMask = (1 << LayerMask.NameToLayer("Ignore Raycast")) | (1 << LayerMask.NameToLayer("KnightWorld")); cylinder.SetActive(true); normalPostProcessing_Knight.SetActive(true); normalPostProcessing.SetActive(false); CurrentWorldState = WorldState.Knight; // PlayerMovement.anim.runtimeAnimatorController = player.GetComponent<PlayerMovement>().KnightAnimControl; playerMovement.animatorOverrideController[playerMovement.idleNormal] = playerMovement.idleKnight; playerMovement.animatorOverrideController[playerMovement.runNormal] = playerMovement.runKnight; // playerMovement.animatorOverrideController[playerMovement.idleKnight] = playerMovement.idleNormal; // playerMovement.animatorOverrideController[playerMovement.runKnight] = playerMovement.runNormal; } musicManager.ChangeMusic(nextWorldState); //else if (nextWorldState == WorldState.Astronaut) //{ // otherCamera.cullingMask = (1 << LayerMask.NameToLayer("Ignore Raycast")) // | (1 << LayerMask.NameToLayer("KnightWorld")); // cylinder.SetActive(true); // CurrentWorldState = WorldState.Astronaut; // PlayerMovement.anim.runtimeAnimatorController = player.GetComponent<PlayerMovement>().NormalAnimControl; //} // Debug.Log($"Changed active WorldState to {CurrentWorldState}"); }
// Use this for initialization void Start() { //textLoader = GetComponent<TextLoader>(); conversationLoader = GetComponent <ConversationLoader>(); /* * if (textLoader.dictionary.ContainsKey(leftCharacterKey)) * { * leftCharacter = textLoader.dictionary[leftCharacterKey]; * } * else * { * Debug.LogError("Left Character is missing"); * } * if (textLoader.dictionary.ContainsKey(rightCharacterKey)) * { * rightCharacter = textLoader.dictionary[rightCharacterKey]; * } * else * { * Debug.LogError("Right Character is missing"); * } * if (textLoader.dictionary.ContainsKey(choicesKey)) * { * choices = textLoader.dictionary[choicesKey]; * } * else * { * Debug.LogError("Choices are missing"); * } */ choices = conversationLoader.choice; script = conversationLoader.script; if (conversationLoader.music.Count > 0) { Debug.Log("found music! song=" + conversationLoader.music[0]); audioManager = FindObjectOfType <MusicManager> (); if (audioManager != null) { audioManager.ChangeMusic(conversationLoader.music[0]); } } currentNode = script [nodeId]; if (currentNode.stats != null) { gameController = FindObjectOfType <GameController> (); if (gameController != null) { gameController.gameProgress.UpdateStats(currentNode.stats); } } }
// Start is called before the first frame update void Start() { musicmanager = FindObjectOfType <MusicManager>(); if (switch_) { musicmanager.ChangeMusic(nextmusic); gameObject.SetActive(false); } }
IEnumerator CoroutineIntroduction() { yield return(new WaitForSeconds(2.0f)); _isActive = true; switch (_gameManager.GetGameMode()) { case 0: // Normal Mode _isTutorial = false; _spawnManager.ActivateCoroutineNormalMode(); _musicManager.ChangeMusic(2); break; case 1: // Tutorial Mode _isTutorial = true; _spawnManager.ActivateCoroutineTutorialMode(); _musicManager.ChangeMusic(3); break; } }
void OnTriggerEnter2D(Collider2D other) { if (other.gameObject.name == "Player") { if (musicmanager.current_music != nextmusic) { musicmanager.ChangeMusic(nextmusic); } //gameObject.SetActive(false); } }
// Begin method called when action starts public override void Begin(NarrativeEvent newEvent) { base.Begin(newEvent); type_ = ACTIONTYPE.MUSIC; musicManager = MusicManager.musicManager; musicManager.ChangeMusic(music_); actionRunning_ = false; }
public void Damage(int countDamage) { if (countInvincible == 0) { duration -= countDamage; if (duration <= 0) { duration = 0; switch (phaseCode) { case 1: case 2: isReturned = true; StopCoroutine(currentCoroutine); StartCoroutine("ReturnToNextPhase"); break; case 3: isReturned = true; ball.DiminishForLevelUp(); musicManager.ChangeMusic(0); StopCoroutine(currentCoroutine); StartCoroutine("ReturnToExplosion"); break; } audioSources[1].time = 0.2f; audioSources[1].Play(); mainManager.AddGameScore(300); } else { audioSources[0].time = 0.07f; audioSources[0].Play(); countInvincible = 60; face.DamageFace(); mainManager.AddGameScore(30); } } }
public IEnumerator GenerateStage() { GameObject[] gameObjectsStage = GameObject.FindGameObjectsWithTag("Stage"); foreach (GameObject gameObjectStage in gameObjectsStage) { Destroy(gameObjectStage); } yield return(null); Instantiate(prefabsStage[level], new Vector3(0.0f, 0.0f, 0.0f), new Quaternion(0.0f, 0.0f, 0.0f, 0.0f)); currentStage = GameObject.FindWithTag("Stage").GetComponent <Stage>(); DestroyAllBlocks(); DestroyAllSystems(); yield return(null); currentStage.GenerateStage(); SetDialogStatus(1); theBall.SetBall(); theBall.StopBall(); theBall.ResetVelocity(); musicManager.ChangeMusic(currentStage.GetMusicChannel()); }
public void ChangeRoom(Enter enter) { GameObject roomObject = enter.GetRoom(); NewActiveRoom(roomObject); mm.ChangeMusic(activeRoom.GetComponent <Room>().musicID); //foreach (var room in rooms) //{ // if(room == roomObject) // { // newActiveRoom(room); // break; // } //} Transform trans = enter.transform; player.transform.position = new Vector3(trans.position.x, trans.position.y, trans.position.z); switch (enter.direction) { case Direction.Left: player.transform.Translate(Vector3.left * trans.localScale.x); break; case Direction.Right: player.transform.Translate(Vector3.right * trans.localScale.x); break; case Direction.Up: player.transform.Translate(Vector3.up * trans.localScale.y); break; case Direction.Down: player.transform.Translate(Vector3.down * trans.localScale.y); break; } //Debug.Log(trans.position); }
public void ChangeMusic(AudioClip audio) { MManager.ChangeMusic(audio); }
IEnumerator CoroutineIntroduction() { yield return(new WaitForSeconds(1.0f)); _musicManager.ChangeMusic(1); }
public void MusicManager_ChangeMusic(int index) { MusicManager.ChangeMusic(index); }