예제 #1
0
 public void toPause()
 {
     if (!cameraMain.getMoving())
     {
         savedXPos = transform.position.x;
         savedYPos = transform.position.y;
         savedZPos = transform.position.z;
         StartCoroutine(cameraMain.move(pausePos));
     }
 }
예제 #2
0
 // Update is called once per frame
 public void backToMenuButton()
 {
     OptionsValues.optionValues.cancel.Play();
     OptionsValues.optionValues.gameMusic.Stop();
     OptionsValues.optionValues.menuMusic.Play();
     fader.setFaderOpacity(1);
     StartCoroutine(cameraMain.move(new Vector3(0, transform.position.y - 500, -10)));
 }
예제 #3
0
 // Update is called once per frame
 public void startGameButton()
 {
     fader.setFaderOpacity(1);
     StartCoroutine(cameraMain.move(new Vector3(0, transform.position.y + 200, -10)));
     OptionsValues.optionValues.confirm.Play();
     OptionsValues.optionValues.menuMusic.Stop();
     OptionsValues.optionValues.gameMusic.Play();
 }
예제 #4
0
 public void toOptions()
 {
     StartCoroutine(cameraMain.move(optionsPos));
     setInControls(false);
     OptionsValues.optionValues.confirm.Play();
 }