public void toPause() { if (!cameraMain.getMoving()) { savedXPos = transform.position.x; savedYPos = transform.position.y; savedZPos = transform.position.z; StartCoroutine(cameraMain.move(pausePos)); } }
// Update is called once per frame public void backToMenuButton() { OptionsValues.optionValues.cancel.Play(); OptionsValues.optionValues.gameMusic.Stop(); OptionsValues.optionValues.menuMusic.Play(); fader.setFaderOpacity(1); StartCoroutine(cameraMain.move(new Vector3(0, transform.position.y - 500, -10))); }
// Update is called once per frame public void startGameButton() { fader.setFaderOpacity(1); StartCoroutine(cameraMain.move(new Vector3(0, transform.position.y + 200, -10))); OptionsValues.optionValues.confirm.Play(); OptionsValues.optionValues.menuMusic.Stop(); OptionsValues.optionValues.gameMusic.Play(); }
public void toOptions() { StartCoroutine(cameraMain.move(optionsPos)); setInControls(false); OptionsValues.optionValues.confirm.Play(); }