public void LevelUp() { wavestarted = false; level++; if (level == 2) { title.StartRoom2(); audioSource.clip = level2audio; audioSource.Play(); mc.NextPos(); player.transform.position = loc2; } else if (level == 3) { title.StartRoom3(); audioSource.clip = level3audio; audioSource.Play(); mc.NextPos(); player.transform.position = loc3; } else if (level == 4) { title.Win(); audioSource.clip = winaudio; audioSource.Play(); } }