public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Objects); queueableBinaryWriter.QueueWrite(this.Lights); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.MultitexOverlay); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.RecordingName); queueableBinaryWriter.Write(this.fieldpad); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Weapon); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.BlockIndexData); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Explanation); queueableBinaryWriter.QueueWrite(this.Parameters); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.ParticlesRenderData); queueableBinaryWriter.QueueWrite(this.ParticlesOtherData); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.RigidBodies); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.WritePointer(this.RigidBodies); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Position); queueableBinaryWriter.Write(this.TValue); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); this.Function.Write_(queueableBinaryWriter); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.IdlePoseDelayTime); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.BodyVitality); queueableBinaryWriter.Write(((int)(this.ScenarioUnitStructFlags))); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.GravemindProperties); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); this.ObjectData.QueueWrites(queueableBinaryWriter); this.PermutationData.QueueWrites(queueableBinaryWriter); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.CompiledShader); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.RoleVariants); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.WritePointer(this.CompiledShader); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.ParameterId); this.Property.Write_(queueableBinaryWriter); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.Anchor))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.AnchorOffset); queueableBinaryWriter.Write(this.WidthScale); queueableBinaryWriter.Write(this.HeightScale); queueableBinaryWriter.Write(((short)(this.HudGlobalsScalingFlags))); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.Obsolete1); queueableBinaryWriter.Write(this.Obsolete2); queueableBinaryWriter.Write(this.UpTime); queueableBinaryWriter.Write(this.FadeTime); queueableBinaryWriter.Write(this.IconColor); queueableBinaryWriter.Write(this.TextColor); queueableBinaryWriter.Write(this.TextSpacing); queueableBinaryWriter.Write(this.ItemMessageText); queueableBinaryWriter.Write(this.IconBitmap); queueableBinaryWriter.Write(this.AlternateIconText); queueableBinaryWriter.WritePointer(this.ButtonIcons); queueableBinaryWriter.Write(this.DefaultColor); queueableBinaryWriter.Write(this.FlashingColor); queueableBinaryWriter.Write(this.FlashPeriod); queueableBinaryWriter.Write(this.FlashDelay); queueableBinaryWriter.Write(this.NumberOfFlashes); queueableBinaryWriter.Write(((short)(this.HudGlobalsFlashFlags))); queueableBinaryWriter.Write(this.FlashLength); queueableBinaryWriter.Write(this.DisabledColor); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.HudMessages); queueableBinaryWriter.Write(this.DefaultColor0); queueableBinaryWriter.Write(this.FlashingColor0); queueableBinaryWriter.Write(this.FlashPeriod0); queueableBinaryWriter.Write(this.FlashDelay0); queueableBinaryWriter.Write(this.NumberOfFlashes0); queueableBinaryWriter.Write(((short)(this.HudGlobalsHudGlobalsFlashFlags0))); queueableBinaryWriter.Write(this.FlashLength0); queueableBinaryWriter.Write(this.DisabledColor0); queueableBinaryWriter.Write(this.UptimeTicks); queueableBinaryWriter.Write(this.FadeTicks); queueableBinaryWriter.Write(this.TopOffset); queueableBinaryWriter.Write(this.BottomOffset); queueableBinaryWriter.Write(this.LeftOffset); queueableBinaryWriter.Write(this.RightOffset); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.ArrowBitmap); queueableBinaryWriter.WritePointer(this.WaypointArrows); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.Write(this.HudScaleInMultiplayer); queueableBinaryWriter.Write(this.fieldpad6); queueableBinaryWriter.Write(this.fieldpad7); queueableBinaryWriter.Write(this.MotionSensorRange); queueableBinaryWriter.Write(this.MotionSensorVelocitySensitivity); queueableBinaryWriter.Write(this.MotionSensorScaleDONTTOUCHEVER); queueableBinaryWriter.Write(this.DefaultChapterTitleBounds); queueableBinaryWriter.Write(this.fieldpad8); queueableBinaryWriter.Write(this.TopOffset0); queueableBinaryWriter.Write(this.BottomOffset0); queueableBinaryWriter.Write(this.LeftOffset0); queueableBinaryWriter.Write(this.RightOffset0); queueableBinaryWriter.Write(this.fieldpad9); queueableBinaryWriter.Write(this.IndicatorBitmap); queueableBinaryWriter.Write(this.SequenceIndex); queueableBinaryWriter.Write(this.MultiplayerSequenceIndex); queueableBinaryWriter.Write(this.Color); queueableBinaryWriter.Write(this.fieldpad10); queueableBinaryWriter.Write(this.DefaultColor1); queueableBinaryWriter.Write(this.FlashingColor1); queueableBinaryWriter.Write(this.FlashPeriod1); queueableBinaryWriter.Write(this.FlashDelay1); queueableBinaryWriter.Write(this.NumberOfFlashes1); queueableBinaryWriter.Write(((short)(this.HudGlobalsHudGlobalsFlashFlags1))); queueableBinaryWriter.Write(this.FlashLength1); queueableBinaryWriter.Write(this.DisabledColor1); queueableBinaryWriter.Write(this.fieldpad11); queueableBinaryWriter.Write(this.DefaultColor2); queueableBinaryWriter.Write(this.FlashingColor2); queueableBinaryWriter.Write(this.FlashPeriod2); queueableBinaryWriter.Write(this.FlashDelay2); queueableBinaryWriter.Write(this.NumberOfFlashes2); queueableBinaryWriter.Write(((short)(this.HudGlobalsHudGlobalsFlashFlags2))); queueableBinaryWriter.Write(this.FlashLength2); queueableBinaryWriter.Write(this.DisabledColor2); queueableBinaryWriter.Write(this.fieldpad12); queueableBinaryWriter.Write(this.fieldpad13); queueableBinaryWriter.Write(this.CarnageReportBitmap); queueableBinaryWriter.Write(this.LoadingBeginText); queueableBinaryWriter.Write(this.LoadingEndText); queueableBinaryWriter.Write(this.CheckpointBeginText); queueableBinaryWriter.Write(this.CheckpointEndText); queueableBinaryWriter.Write(this.CheckpointSound); queueableBinaryWriter.Write(this.fieldpad14); this.NewGlobals.Write_(queueableBinaryWriter); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.FiringPositions); queueableBinaryWriter.QueueWrite(this.Areas); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.FieldLongInteger); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.ParameterIndex); queueableBinaryWriter.Write(this.ExternIndex); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); this.SoundPlaybackParametersStruct.Write_(queueableBinaryWriter); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); this.ExtraSounds.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.SoundPermutations); }