예제 #1
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.FunctionInputs);
     queueableBinaryWriter.QueueWrite(this.ConstantInputs);
     queueableBinaryWriter.QueueWrite(this.TemplateOverrideDescriptors);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.RawVertices);
     this.GeometryBlockInfo.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.CacheData);
 }
예제 #3
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Flags);
     queueableBinaryWriter.QueueWrite(this.CameraPoints);
     queueableBinaryWriter.QueueWrite(this.RecordedAnimations);
 }
예제 #4
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.ButtonIcons);
     queueableBinaryWriter.QueueWrite(this.WaypointArrows);
     this.NewGlobals.QueueWrites(queueableBinaryWriter);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.ModesAABBCC);
     queueableBinaryWriter.QueueWrite(this.VehicleSuspensionCCAABB);
     queueableBinaryWriter.QueueWrite(this.ObjectOverlaysCCAABB);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.InstantResponses);
     queueableBinaryWriter.QueueWrite(this.GNullBlock);
     queueableBinaryWriter.QueueWrite(this.GNullBlock0);
 }
예제 #7
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Lines);
     queueableBinaryWriter.QueueWrite(this.IntersectedClusterIndices);
     queueableBinaryWriter.QueueWrite(this.InfExtentClusterIndices);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Explanation);
     queueableBinaryWriter.QueueWrite(this.AdvancedControl);
     queueableBinaryWriter.QueueWrite(this.Convolution);
 }
예제 #9
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.BrightnessAnimation);
     queueableBinaryWriter.QueueWrite(this.ColorAnimation);
     queueableBinaryWriter.QueueWrite(this.GelAnimation);
 }
예제 #10
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.AntiGravityPoints);
     queueableBinaryWriter.QueueWrite(this.FrictionPoints);
     queueableBinaryWriter.QueueWrite(this.shapePhantomShape);
 }
예제 #11
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.InertialMatrixAndInverse);
     queueableBinaryWriter.QueueWrite(this.PoweredMassPoints);
     queueableBinaryWriter.QueueWrite(this.MassPoints);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.OldMaterials);
     queueableBinaryWriter.QueueWrite(this.Sounds);
     queueableBinaryWriter.QueueWrite(this.Effects);
 }
예제 #13
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.References);
     queueableBinaryWriter.QueueWrite(this.ScriptSource);
     queueableBinaryWriter.QueueWrite(this.AIResources);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Panes);
     queueableBinaryWriter.QueueWrite(this.LocalStrings);
     queueableBinaryWriter.QueueWrite(this.LocalBitmaps);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Campaigns);
     queueableBinaryWriter.QueueWrite(this.CampaignLevels);
     queueableBinaryWriter.QueueWrite(this.MultiplayerLevels);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Clusters);
     queueableBinaryWriter.QueueWrite(this.FogPlanes);
     queueableBinaryWriter.QueueWrite(this.FogZones);
 }
예제 #17
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.TemplateCollection);
     queueableBinaryWriter.QueueWrite(this.AdditionalSoundInputs);
     queueableBinaryWriter.QueueWrite(this.PlatformSoundEffectTemplateCollectionBlock);
 }
예제 #18
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Keyframes);
     queueableBinaryWriter.QueueWrite(this.Keyframes0);
     queueableBinaryWriter.QueueWrite(this.Keyframes1);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.TextData);
     queueableBinaryWriter.QueueWrite(this.MessageElements);
     queueableBinaryWriter.QueueWrite(this.Messages);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Shapes);
     queueableBinaryWriter.QueueWrite(this.ModelSceneBlocks);
     queueableBinaryWriter.QueueWrite(this.BitmapBlocks);
 }
예제 #21
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Fog);
     queueableBinaryWriter.QueueWrite(this.FogOpposite);
     queueableBinaryWriter.QueueWrite(this.Radiosity);
 }
예제 #22
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.DynamicSpawnOverloads);
     queueableBinaryWriter.QueueWrite(this.StaticRespawnZones);
     queueableBinaryWriter.QueueWrite(this.StaticInitialSpawnZones);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.moppCode, 16);
     queueableBinaryWriter.QueueWrite(this.BreakableSurfacesMoppCode);
     queueableBinaryWriter.QueueWrite(this.BreakableSurfaceKeyTable);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Participants);
     queueableBinaryWriter.QueueWrite(this.Lines);
     queueableBinaryWriter.QueueWrite(this.GNullBlock);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.ParticleSystem);
     queueableBinaryWriter.QueueWrite(this.BackgroundPlates);
     this.WindModel.QueueWrites(queueableBinaryWriter);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.RawPoints);
     queueableBinaryWriter.QueueWrite(this.RuntimePointData);
     queueableBinaryWriter.QueueWrite(this.RigidPointGroups);
     queueableBinaryWriter.QueueWrite(this.VertexPointIndices);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.CacheBlocks);
     queueableBinaryWriter.QueueWrite(this.Groups);
     queueableBinaryWriter.QueueWrite(this.Cells);
     queueableBinaryWriter.QueueWrite(this.Decals);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Reflections);
     queueableBinaryWriter.QueueWrite(this.Brightness);
     queueableBinaryWriter.QueueWrite(this.Color);
     queueableBinaryWriter.QueueWrite(this.Rotation);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Lines);
     queueableBinaryWriter.QueueWrite(this.ImmersedClusterIndices);
     queueableBinaryWriter.QueueWrite(this.BoundingFogPlaneIndices);
     queueableBinaryWriter.QueueWrite(this.CollisionFogPlaneIndices);
 }
예제 #30
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Projections);
     queueableBinaryWriter.QueueWrite(this.VisibilityClusters);
     queueableBinaryWriter.QueueWrite(this.ClusterRemapTable);
     queueableBinaryWriter.QueueWrite(this.VisibilityVolumes);
 }