public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.FunctionInputs); queueableBinaryWriter.QueueWrite(this.ConstantInputs); queueableBinaryWriter.QueueWrite(this.TemplateOverrideDescriptors); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.RawVertices); this.GeometryBlockInfo.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.CacheData); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Flags); queueableBinaryWriter.QueueWrite(this.CameraPoints); queueableBinaryWriter.QueueWrite(this.RecordedAnimations); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.ButtonIcons); queueableBinaryWriter.QueueWrite(this.WaypointArrows); this.NewGlobals.QueueWrites(queueableBinaryWriter); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.ModesAABBCC); queueableBinaryWriter.QueueWrite(this.VehicleSuspensionCCAABB); queueableBinaryWriter.QueueWrite(this.ObjectOverlaysCCAABB); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.InstantResponses); queueableBinaryWriter.QueueWrite(this.GNullBlock); queueableBinaryWriter.QueueWrite(this.GNullBlock0); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Lines); queueableBinaryWriter.QueueWrite(this.IntersectedClusterIndices); queueableBinaryWriter.QueueWrite(this.InfExtentClusterIndices); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Explanation); queueableBinaryWriter.QueueWrite(this.AdvancedControl); queueableBinaryWriter.QueueWrite(this.Convolution); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.BrightnessAnimation); queueableBinaryWriter.QueueWrite(this.ColorAnimation); queueableBinaryWriter.QueueWrite(this.GelAnimation); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.AntiGravityPoints); queueableBinaryWriter.QueueWrite(this.FrictionPoints); queueableBinaryWriter.QueueWrite(this.shapePhantomShape); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.InertialMatrixAndInverse); queueableBinaryWriter.QueueWrite(this.PoweredMassPoints); queueableBinaryWriter.QueueWrite(this.MassPoints); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.OldMaterials); queueableBinaryWriter.QueueWrite(this.Sounds); queueableBinaryWriter.QueueWrite(this.Effects); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.References); queueableBinaryWriter.QueueWrite(this.ScriptSource); queueableBinaryWriter.QueueWrite(this.AIResources); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Panes); queueableBinaryWriter.QueueWrite(this.LocalStrings); queueableBinaryWriter.QueueWrite(this.LocalBitmaps); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Campaigns); queueableBinaryWriter.QueueWrite(this.CampaignLevels); queueableBinaryWriter.QueueWrite(this.MultiplayerLevels); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Clusters); queueableBinaryWriter.QueueWrite(this.FogPlanes); queueableBinaryWriter.QueueWrite(this.FogZones); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.TemplateCollection); queueableBinaryWriter.QueueWrite(this.AdditionalSoundInputs); queueableBinaryWriter.QueueWrite(this.PlatformSoundEffectTemplateCollectionBlock); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Keyframes); queueableBinaryWriter.QueueWrite(this.Keyframes0); queueableBinaryWriter.QueueWrite(this.Keyframes1); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.TextData); queueableBinaryWriter.QueueWrite(this.MessageElements); queueableBinaryWriter.QueueWrite(this.Messages); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Shapes); queueableBinaryWriter.QueueWrite(this.ModelSceneBlocks); queueableBinaryWriter.QueueWrite(this.BitmapBlocks); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Fog); queueableBinaryWriter.QueueWrite(this.FogOpposite); queueableBinaryWriter.QueueWrite(this.Radiosity); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.DynamicSpawnOverloads); queueableBinaryWriter.QueueWrite(this.StaticRespawnZones); queueableBinaryWriter.QueueWrite(this.StaticInitialSpawnZones); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.moppCode, 16); queueableBinaryWriter.QueueWrite(this.BreakableSurfacesMoppCode); queueableBinaryWriter.QueueWrite(this.BreakableSurfaceKeyTable); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Participants); queueableBinaryWriter.QueueWrite(this.Lines); queueableBinaryWriter.QueueWrite(this.GNullBlock); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.ParticleSystem); queueableBinaryWriter.QueueWrite(this.BackgroundPlates); this.WindModel.QueueWrites(queueableBinaryWriter); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.RawPoints); queueableBinaryWriter.QueueWrite(this.RuntimePointData); queueableBinaryWriter.QueueWrite(this.RigidPointGroups); queueableBinaryWriter.QueueWrite(this.VertexPointIndices); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.CacheBlocks); queueableBinaryWriter.QueueWrite(this.Groups); queueableBinaryWriter.QueueWrite(this.Cells); queueableBinaryWriter.QueueWrite(this.Decals); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Reflections); queueableBinaryWriter.QueueWrite(this.Brightness); queueableBinaryWriter.QueueWrite(this.Color); queueableBinaryWriter.QueueWrite(this.Rotation); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Lines); queueableBinaryWriter.QueueWrite(this.ImmersedClusterIndices); queueableBinaryWriter.QueueWrite(this.BoundingFogPlaneIndices); queueableBinaryWriter.QueueWrite(this.CollisionFogPlaneIndices); }
public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.QueueWrites(queueableBinaryWriter); queueableBinaryWriter.QueueWrite(this.Projections); queueableBinaryWriter.QueueWrite(this.VisibilityClusters); queueableBinaryWriter.QueueWrite(this.ClusterRemapTable); queueableBinaryWriter.QueueWrite(this.VisibilityVolumes); }