public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.DistanceAttenuation); queueableBinaryWriter.Write(this.VectorNormalization); queueableBinaryWriter.Write(this.Gradients); queueableBinaryWriter.Write(this.UNUSED); queueableBinaryWriter.Write(this.UNUSED0); queueableBinaryWriter.Write(this.UNUSED1); queueableBinaryWriter.Write(this.Glow); queueableBinaryWriter.Write(this.UNUSED2); queueableBinaryWriter.Write(this.UNUSED3); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.WritePointer(this.GlobalVertexShaders); queueableBinaryWriter.Write(this.Default2D); queueableBinaryWriter.Write(this.Default3D); queueableBinaryWriter.Write(this.DefaultCubeMap); queueableBinaryWriter.Write(this.UNUSED4); queueableBinaryWriter.Write(this.UNUSED5); queueableBinaryWriter.Write(this.UNUSED6); queueableBinaryWriter.Write(this.UNUSED7); queueableBinaryWriter.Write(this.UNUSED8); queueableBinaryWriter.Write(this.UNUSED9); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.GlobalShader); queueableBinaryWriter.Write(((short)(this.RasterizerDataFlags))); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.RefractionAmount); queueableBinaryWriter.Write(this.DistanceFalloff); queueableBinaryWriter.Write(this.TintColor); queueableBinaryWriter.Write(this.HyperstealthRefraction); queueableBinaryWriter.Write(this.HyperstealthDistanceFalloff); queueableBinaryWriter.Write(this.HyperstealthTintColor); queueableBinaryWriter.Write(this.UNUSED10); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.Write(this.Color); queueableBinaryWriter.Write(this.SpreadDistance); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.MaximumDensity); queueableBinaryWriter.Write(this.StartDistance); queueableBinaryWriter.Write(this.OpaqueDistance); queueableBinaryWriter.Write(this.Color0); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.MaximumDensity0); queueableBinaryWriter.Write(this.StartDistance0); queueableBinaryWriter.Write(this.OpaqueDistance0); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.PlanarColor); queueableBinaryWriter.Write(this.PlanarMaxDensity); queueableBinaryWriter.Write(this.PlanarOverrideAmount); queueableBinaryWriter.Write(this.PlanarMinDistanceBias); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.PatchyColor); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.PatchyDensity); queueableBinaryWriter.Write(this.PatchyDistance); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.PatchyFog); queueableBinaryWriter.WritePointer(this.Mixers); queueableBinaryWriter.Write(this.Amount); queueableBinaryWriter.Write(this.Threshold); queueableBinaryWriter.Write(this.Brightness); queueableBinaryWriter.Write(this.GammaPower); queueableBinaryWriter.Write(((short)(this.ScenarioAtmosphericFogPaletteCameraImmersionFlags))); queueableBinaryWriter.Write(this.fieldpad5); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.Type); queueableBinaryWriter.Write(((short)(this.FramebufferBlendFunc))); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(((short)(this.PrimaryAnchor))); queueableBinaryWriter.Write(((short)(this.SecondaryAnchor))); queueableBinaryWriter.Write(((short)(this.TertiaryAnchor))); queueableBinaryWriter.Write(((short)(this._0To1BlendFunc))); queueableBinaryWriter.Write(((short)(this._1To2BlendFunc))); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.PrimaryScale); queueableBinaryWriter.Write(this.SecondaryScale); queueableBinaryWriter.Write(this.TertiaryScale); queueableBinaryWriter.Write(this.PrimaryOffset); queueableBinaryWriter.Write(this.SecondaryOffset); queueableBinaryWriter.Write(this.TertiaryOffset); queueableBinaryWriter.Write(this.Primary); queueableBinaryWriter.Write(this.Secondary); queueableBinaryWriter.Write(this.Tertiary); queueableBinaryWriter.Write(((short)(this.PrimaryWrapMode))); queueableBinaryWriter.Write(((short)(this.SecondaryWrapMode))); queueableBinaryWriter.Write(((short)(this.TertiaryWrapMode))); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.WritePointer(this.Effectors); queueableBinaryWriter.Write(this.fieldpad5); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.CombinationRule))); queueableBinaryWriter.Write(((short)(this.DialogueType))); queueableBinaryWriter.WritePointer(this.Triggers); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.FalloffDistanceFromCamera); queueableBinaryWriter.Write(this.CutoffDistanceFromCamera); queueableBinaryWriter.WritePointer(this.Volumes); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.AnchorOffset); queueableBinaryWriter.Write(this.WidthScale); queueableBinaryWriter.Write(this.HeightScale); queueableBinaryWriter.Write(((short)(this.UnitHudAuxilaryOverlayScalingFlags))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.InterfaceBitmap); queueableBinaryWriter.Write(this.DefaultColor); queueableBinaryWriter.Write(this.FlashingColor); queueableBinaryWriter.Write(this.FlashPeriod); queueableBinaryWriter.Write(this.FlashDelay); queueableBinaryWriter.Write(this.NumberOfFlashes); queueableBinaryWriter.Write(((short)(this.UnitHudAuxilaryOverlayFlashFlags))); queueableBinaryWriter.Write(this.FlashLength); queueableBinaryWriter.Write(this.DisabledColor); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.SequenceIndex); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.WritePointer(this.MultitexOverlay); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(((short)(this.Type))); queueableBinaryWriter.Write(((short)(this.UnitHudAuxilaryOverlayFlags))); queueableBinaryWriter.Write(this.fieldpad4); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.UpdatesPerSecond); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.DeadCellPenalty); queueableBinaryWriter.Write(this.LiveCellBonus); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.Width); queueableBinaryWriter.Write(this.Height); queueableBinaryWriter.Write(this.CellWidth); queueableBinaryWriter.Write(this.Height0); queueableBinaryWriter.Write(this.Velocity); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.Marker); queueableBinaryWriter.Write(((int)(this.CellularAutomata2dInterpolationFlags))); queueableBinaryWriter.Write(this.BaseColor); queueableBinaryWriter.Write(this.PeakColor); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.Width0); queueableBinaryWriter.Write(this.Height1); queueableBinaryWriter.Write(this.CellWidth0); queueableBinaryWriter.Write(this.Velocity0); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.Marker0); queueableBinaryWriter.Write(this.TextureWidth); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.Write(this.Texture); queueableBinaryWriter.Write(this.fieldpad6); queueableBinaryWriter.WritePointer(this.Rules); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.RenderModelSectionGroupDetailLevels))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.WritePointer(this.CompoundNodes); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.WritePointer(this.Variants); queueableBinaryWriter.Write(this.DefaultSoundEffect); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Scenario); queueableBinaryWriter.WritePointer(this.Parameters); queueableBinaryWriter.Write(this.fieldpad); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.FullName); this.StateInfo.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.DestinationsAABBCC); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.SingleAnimationReferenceFlags))); queueableBinaryWriter.Write(this.AnimationPeriod); queueableBinaryWriter.WritePointer(this.Keyframes); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.BoundingSphereCenter); queueableBinaryWriter.Write(this.BoundingSphereRadius); queueableBinaryWriter.WritePointer(this.Planes); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.ItemItemFlags))); queueableBinaryWriter.Write(this.OLDMessageIndex); queueableBinaryWriter.Write(this.SortOrder); queueableBinaryWriter.Write(this.MultiplayerOngroundScale); queueableBinaryWriter.Write(this.CampaignOngroundScale); queueableBinaryWriter.Write(this.PickupMessage); queueableBinaryWriter.Write(this.SwapMessage); queueableBinaryWriter.Write(this.PickupOrDualMsg); queueableBinaryWriter.Write(this.SwapOrDualMsg); queueableBinaryWriter.Write(this.DualonlyMsg); queueableBinaryWriter.Write(this.PickedUpMsg); queueableBinaryWriter.Write(this.SingluarQuantityMsg); queueableBinaryWriter.Write(this.PluralQuantityMsg); queueableBinaryWriter.Write(this.SwitchtoMsg); queueableBinaryWriter.Write(this.SwitchtoFromAiMsg); queueableBinaryWriter.Write(this.UNUSED); queueableBinaryWriter.Write(this.CollisionSound); queueableBinaryWriter.WritePointer(this.PredictedBitmaps); queueableBinaryWriter.Write(this.DetonationDamageEffect); queueableBinaryWriter.Write(this.DetonationDelay); queueableBinaryWriter.Write(this.DetonatingEffect); queueableBinaryWriter.Write(this.DetonationEffect); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); this.GeometryInfo.Write_(queueableBinaryWriter); this.GeometryBlockInfo.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.CacheData); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.Sectors); queueableBinaryWriter.WritePointer(this.Links); queueableBinaryWriter.WritePointer(this.Refs); queueableBinaryWriter.WritePointer(this.Bsp2dNodes); queueableBinaryWriter.WritePointer(this.SurfaceFlags); queueableBinaryWriter.WritePointer(this.Vertices); queueableBinaryWriter.WritePointer(this.ObjectRefs); queueableBinaryWriter.WritePointer(this.PathfindingHints); queueableBinaryWriter.WritePointer(this.InstancedGeometryRefs); queueableBinaryWriter.Write(this.StructureChecksum); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.WritePointer(this.UserplacedHints); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.MovingTurningSpeed); queueableBinaryWriter.Write(((int)(this.BipedBipedFlags))); queueableBinaryWriter.Write(this.StationaryTurningThreshold); queueableBinaryWriter.Write(this.JumpVelocity); queueableBinaryWriter.Write(this.MaximumSoftLandingTime); queueableBinaryWriter.Write(this.MaximumHardLandingTime); queueableBinaryWriter.Write(this.MinimumSoftLandingVelocity); queueableBinaryWriter.Write(this.MinimumHardLandingVelocity); queueableBinaryWriter.Write(this.MaximumHardLandingVelocity); queueableBinaryWriter.Write(this.DeathHardLandingVelocity); queueableBinaryWriter.Write(this.StunDuration); queueableBinaryWriter.Write(this.StandingCameraHeight); queueableBinaryWriter.Write(this.CrouchingCameraHeight); queueableBinaryWriter.Write(this.CrouchTransitionTime); queueableBinaryWriter.Write(this.CameraInterpolationStart); queueableBinaryWriter.Write(this.CameraInterpolationEnd); queueableBinaryWriter.Write(this.CameraForwardMovementScale); queueableBinaryWriter.Write(this.CameraSideMovementScale); queueableBinaryWriter.Write(this.CameraVerticalMovementScale); queueableBinaryWriter.Write(this.CameraExclusionDistance); queueableBinaryWriter.Write(this.AutoaimWidth); this.LockonData.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.HeadShotAccScale); queueableBinaryWriter.Write(this.AreaDamageEffect); this.Physics.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.ContactPoints); queueableBinaryWriter.Write(this.ReanimationCharacter); queueableBinaryWriter.Write(this.DeathSpawnCharacter); queueableBinaryWriter.Write(this.DeathSpawnCount); queueableBinaryWriter.Write(this.fieldpad5); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Template); queueableBinaryWriter.Write(((int)(this.ParticlePhysicsFlags))); queueableBinaryWriter.WritePointer(this.Movements); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.GameEngineJuggernautEventFlags))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(((short)(this.Event))); queueableBinaryWriter.Write(((short)(this.Audience))); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.DisplayString); queueableBinaryWriter.Write(((short)(this.RequiredField))); queueableBinaryWriter.Write(((short)(this.ExcludedAudience))); queueableBinaryWriter.Write(this.PrimaryString); queueableBinaryWriter.Write(this.PrimaryStringDuration); queueableBinaryWriter.Write(this.PluralDisplayString); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.SoundDelay); queueableBinaryWriter.Write(((short)(this.GameEngineJuggernautEventSoundFlags))); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.Sound); this.ExtraSounds.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.WritePointer(this.SoundPermutations); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.StateAttachedTo))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(((short)(this.CanUseOnMapType))); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.AnchorOffset); queueableBinaryWriter.Write(this.WidthScale); queueableBinaryWriter.Write(this.HeightScale); queueableBinaryWriter.Write(((short)(this.WeaponHudStaticScalingFlags))); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.InterfaceBitmap); queueableBinaryWriter.Write(this.DefaultColor); queueableBinaryWriter.Write(this.FlashingColor); queueableBinaryWriter.Write(this.FlashPeriod); queueableBinaryWriter.Write(this.FlashDelay); queueableBinaryWriter.Write(this.NumberOfFlashes); queueableBinaryWriter.Write(((short)(this.WeaponHudStaticFlashFlags))); queueableBinaryWriter.Write(this.FlashLength); queueableBinaryWriter.Write(this.DisabledColor); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.SequenceIndex); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.WritePointer(this.MultitexOverlay); queueableBinaryWriter.Write(this.fieldpad6); queueableBinaryWriter.Write(this.fieldpad7); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.Write(((int)(this.SquadsFlags))); queueableBinaryWriter.Write(((short)(this.Team))); queueableBinaryWriter.Write(this.Parent); queueableBinaryWriter.Write(this.SquadDelayTime); queueableBinaryWriter.Write(this.NormalDiffCount); queueableBinaryWriter.Write(this.InsaneDiffCount); queueableBinaryWriter.Write(((short)(this.MajorUpgrade))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.VehicleType); queueableBinaryWriter.Write(this.CharacterType); queueableBinaryWriter.Write(this.InitialZone); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.InitialWeapon); queueableBinaryWriter.Write(this.InitialSecondaryWeapon); queueableBinaryWriter.Write(((short)(this.GrenadeType))); queueableBinaryWriter.Write(this.InitialOrder); queueableBinaryWriter.Write(this.VehicleVariant); queueableBinaryWriter.WritePointer(this.StartingLocations); queueableBinaryWriter.Write(this.PlacementScript); queueableBinaryWriter.Write(this.fieldskip); queueableBinaryWriter.Write(this.fieldpad1); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.Platform))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.WritePointer(this.GeometryClassifications); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.AnimationPeriod); queueableBinaryWriter.WritePointer(this.InterpolatedKeyframes); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.WindTilingScale); queueableBinaryWriter.Write(this.WindPrimaryHeadingpitchstrength); queueableBinaryWriter.Write(this.PrimaryRateOfChange); queueableBinaryWriter.Write(this.PrimaryMinStrength); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.WindGustingHeadingpitchstrength); queueableBinaryWriter.Write(this.GustDiretionalRateOfChange); queueableBinaryWriter.Write(this.GustStrengthRateOfChange); queueableBinaryWriter.Write(this.GustConeAngle); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.Write(this.fieldpad6); queueableBinaryWriter.Write(this.fieldpad7); queueableBinaryWriter.Write(this.TurbulanceRateOfChange); queueableBinaryWriter.Write(this.TurbulenceScaleXYZ); queueableBinaryWriter.Write(this.GravityConstant); queueableBinaryWriter.WritePointer(this.WindPirmitives); queueableBinaryWriter.Write(this.fieldpad8); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); this.SharedInterface.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.FirstPerson); queueableBinaryWriter.Write(this.NewHudInterface); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.MagnetismFriction); queueableBinaryWriter.Write(this.MagnetismAdhesion); queueableBinaryWriter.Write(this.InconsequentialTargetScale); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.CrosshairLocation); queueableBinaryWriter.Write(this.SecondsToStart); queueableBinaryWriter.Write(this.SecondsToFullSpeed); queueableBinaryWriter.Write(this.DecayRate); queueableBinaryWriter.Write(this.FullSpeedMultiplier); queueableBinaryWriter.Write(this.PeggedMagnitude); queueableBinaryWriter.Write(this.PeggedAngularThreshold); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.LookDefaultPitchRate); queueableBinaryWriter.Write(this.LookDefaultYawRate); queueableBinaryWriter.Write(this.LookPegThreshold01); queueableBinaryWriter.Write(this.LookYawAccelerationTime); queueableBinaryWriter.Write(this.LookYawAccelerationScale); queueableBinaryWriter.Write(this.LookPitchAccelerationTime); queueableBinaryWriter.Write(this.LookPitchAccelerationScale); queueableBinaryWriter.Write(this.LookAutolevellingScale); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.GravityScale); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.MinimumAutolevellingTicks); queueableBinaryWriter.Write(this.MinimumAngleForVehicleFlipping); queueableBinaryWriter.WritePointer(this.LookFunction); queueableBinaryWriter.Write(this.MinimumActionHoldTime); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.StateAttachedTo))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(((short)(this.CanUseOnMapType))); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.AnchorOffset); queueableBinaryWriter.Write(this.WidthScale); queueableBinaryWriter.Write(this.HeightScale); queueableBinaryWriter.Write(((short)(this.WeaponHudMeterScalingFlags))); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.MeterBitmap); queueableBinaryWriter.Write(this.ColorAtMeterMinimum); queueableBinaryWriter.Write(this.ColorAtMeterMaximum); queueableBinaryWriter.Write(this.FlashColor); queueableBinaryWriter.Write(this.EmptyColor); queueableBinaryWriter.Write(((byte)(this.WeaponHudMeterFlags))); queueableBinaryWriter.Write(this.MinumumMeterValue); queueableBinaryWriter.Write(this.SequenceIndex); queueableBinaryWriter.Write(this.AlphaMultiplier); queueableBinaryWriter.Write(this.AlphaBias); queueableBinaryWriter.Write(this.ValueScale); queueableBinaryWriter.Write(this.Opacity); queueableBinaryWriter.Write(this.Translucency); queueableBinaryWriter.Write(this.DisabledColor); queueableBinaryWriter.WritePointer(this.GNullBlock); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.fieldpad5); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Shader); queueableBinaryWriter.WritePointer(this.Section); this.GeometryBlockInfo.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.SunSpotColor); queueableBinaryWriter.Write(this.ReflectionTint); queueableBinaryWriter.Write(this.RefractionTint); queueableBinaryWriter.Write(this.HorizonColor); queueableBinaryWriter.Write(this.SunSpecularPower); queueableBinaryWriter.Write(this.ReflectionBumpScale); queueableBinaryWriter.Write(this.RefractionBumpScale); queueableBinaryWriter.Write(this.FresnelScale); queueableBinaryWriter.Write(this.SunDirHeading); queueableBinaryWriter.Write(this.SunDirPitch); queueableBinaryWriter.Write(this.FOV); queueableBinaryWriter.Write(this.Aspect); queueableBinaryWriter.Write(this.Height); queueableBinaryWriter.Write(this.Farz); queueableBinaryWriter.Write(this.RotateOffset); queueableBinaryWriter.Write(this.Center); queueableBinaryWriter.Write(this.Extents); queueableBinaryWriter.Write(this.FogNear); queueableBinaryWriter.Write(this.FogFar); queueableBinaryWriter.Write(this.DynamicHeightBias); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.VehiclePermutations); queueableBinaryWriter.Write(this.SpawnTime); queueableBinaryWriter.Write(this.fieldpad); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.InputDspEffectName); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.WritePointer(this.Components); }