public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Objects);
     queueableBinaryWriter.QueueWrite(this.Lights);
 }
Exemple #3
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.MultitexOverlay);
 }
Exemple #4
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 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.RecordingName);
     queueableBinaryWriter.Write(this.fieldpad);
 }
Exemple #5
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 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.Weapon);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.BlockIndexData);
 }
Exemple #7
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.Explanation);
     queueableBinaryWriter.QueueWrite(this.Parameters);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.ParticlesRenderData);
     queueableBinaryWriter.QueueWrite(this.ParticlesOtherData);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.RigidBodies);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.Name);
     queueableBinaryWriter.WritePointer(this.RigidBodies);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.Position);
     queueableBinaryWriter.Write(this.TValue);
 }
Exemple #13
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 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     this.Function.Write_(queueableBinaryWriter);
 }
Exemple #15
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 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.fieldpad);
     queueableBinaryWriter.Write(this.IdlePoseDelayTime);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.BodyVitality);
     queueableBinaryWriter.Write(((int)(this.ScenarioUnitStructFlags)));
 }
Exemple #18
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.GravemindProperties);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     this.ObjectData.QueueWrites(queueableBinaryWriter);
     this.PermutationData.QueueWrites(queueableBinaryWriter);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.CompiledShader);
 }
Exemple #21
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.RoleVariants);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.fieldpad);
     queueableBinaryWriter.WritePointer(this.CompiledShader);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.ParameterId);
     this.Property.Write_(queueableBinaryWriter);
 }
Exemple #24
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 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(((short)(this.Anchor)));
     queueableBinaryWriter.Write(this.fieldpad);
     queueableBinaryWriter.Write(this.fieldpad0);
     queueableBinaryWriter.Write(this.AnchorOffset);
     queueableBinaryWriter.Write(this.WidthScale);
     queueableBinaryWriter.Write(this.HeightScale);
     queueableBinaryWriter.Write(((short)(this.HudGlobalsScalingFlags)));
     queueableBinaryWriter.Write(this.fieldpad1);
     queueableBinaryWriter.Write(this.fieldpad2);
     queueableBinaryWriter.Write(this.Obsolete1);
     queueableBinaryWriter.Write(this.Obsolete2);
     queueableBinaryWriter.Write(this.UpTime);
     queueableBinaryWriter.Write(this.FadeTime);
     queueableBinaryWriter.Write(this.IconColor);
     queueableBinaryWriter.Write(this.TextColor);
     queueableBinaryWriter.Write(this.TextSpacing);
     queueableBinaryWriter.Write(this.ItemMessageText);
     queueableBinaryWriter.Write(this.IconBitmap);
     queueableBinaryWriter.Write(this.AlternateIconText);
     queueableBinaryWriter.WritePointer(this.ButtonIcons);
     queueableBinaryWriter.Write(this.DefaultColor);
     queueableBinaryWriter.Write(this.FlashingColor);
     queueableBinaryWriter.Write(this.FlashPeriod);
     queueableBinaryWriter.Write(this.FlashDelay);
     queueableBinaryWriter.Write(this.NumberOfFlashes);
     queueableBinaryWriter.Write(((short)(this.HudGlobalsFlashFlags)));
     queueableBinaryWriter.Write(this.FlashLength);
     queueableBinaryWriter.Write(this.DisabledColor);
     queueableBinaryWriter.Write(this.fieldpad3);
     queueableBinaryWriter.Write(this.HudMessages);
     queueableBinaryWriter.Write(this.DefaultColor0);
     queueableBinaryWriter.Write(this.FlashingColor0);
     queueableBinaryWriter.Write(this.FlashPeriod0);
     queueableBinaryWriter.Write(this.FlashDelay0);
     queueableBinaryWriter.Write(this.NumberOfFlashes0);
     queueableBinaryWriter.Write(((short)(this.HudGlobalsHudGlobalsFlashFlags0)));
     queueableBinaryWriter.Write(this.FlashLength0);
     queueableBinaryWriter.Write(this.DisabledColor0);
     queueableBinaryWriter.Write(this.UptimeTicks);
     queueableBinaryWriter.Write(this.FadeTicks);
     queueableBinaryWriter.Write(this.TopOffset);
     queueableBinaryWriter.Write(this.BottomOffset);
     queueableBinaryWriter.Write(this.LeftOffset);
     queueableBinaryWriter.Write(this.RightOffset);
     queueableBinaryWriter.Write(this.fieldpad4);
     queueableBinaryWriter.Write(this.ArrowBitmap);
     queueableBinaryWriter.WritePointer(this.WaypointArrows);
     queueableBinaryWriter.Write(this.fieldpad5);
     queueableBinaryWriter.Write(this.HudScaleInMultiplayer);
     queueableBinaryWriter.Write(this.fieldpad6);
     queueableBinaryWriter.Write(this.fieldpad7);
     queueableBinaryWriter.Write(this.MotionSensorRange);
     queueableBinaryWriter.Write(this.MotionSensorVelocitySensitivity);
     queueableBinaryWriter.Write(this.MotionSensorScaleDONTTOUCHEVER);
     queueableBinaryWriter.Write(this.DefaultChapterTitleBounds);
     queueableBinaryWriter.Write(this.fieldpad8);
     queueableBinaryWriter.Write(this.TopOffset0);
     queueableBinaryWriter.Write(this.BottomOffset0);
     queueableBinaryWriter.Write(this.LeftOffset0);
     queueableBinaryWriter.Write(this.RightOffset0);
     queueableBinaryWriter.Write(this.fieldpad9);
     queueableBinaryWriter.Write(this.IndicatorBitmap);
     queueableBinaryWriter.Write(this.SequenceIndex);
     queueableBinaryWriter.Write(this.MultiplayerSequenceIndex);
     queueableBinaryWriter.Write(this.Color);
     queueableBinaryWriter.Write(this.fieldpad10);
     queueableBinaryWriter.Write(this.DefaultColor1);
     queueableBinaryWriter.Write(this.FlashingColor1);
     queueableBinaryWriter.Write(this.FlashPeriod1);
     queueableBinaryWriter.Write(this.FlashDelay1);
     queueableBinaryWriter.Write(this.NumberOfFlashes1);
     queueableBinaryWriter.Write(((short)(this.HudGlobalsHudGlobalsFlashFlags1)));
     queueableBinaryWriter.Write(this.FlashLength1);
     queueableBinaryWriter.Write(this.DisabledColor1);
     queueableBinaryWriter.Write(this.fieldpad11);
     queueableBinaryWriter.Write(this.DefaultColor2);
     queueableBinaryWriter.Write(this.FlashingColor2);
     queueableBinaryWriter.Write(this.FlashPeriod2);
     queueableBinaryWriter.Write(this.FlashDelay2);
     queueableBinaryWriter.Write(this.NumberOfFlashes2);
     queueableBinaryWriter.Write(((short)(this.HudGlobalsHudGlobalsFlashFlags2)));
     queueableBinaryWriter.Write(this.FlashLength2);
     queueableBinaryWriter.Write(this.DisabledColor2);
     queueableBinaryWriter.Write(this.fieldpad12);
     queueableBinaryWriter.Write(this.fieldpad13);
     queueableBinaryWriter.Write(this.CarnageReportBitmap);
     queueableBinaryWriter.Write(this.LoadingBeginText);
     queueableBinaryWriter.Write(this.LoadingEndText);
     queueableBinaryWriter.Write(this.CheckpointBeginText);
     queueableBinaryWriter.Write(this.CheckpointEndText);
     queueableBinaryWriter.Write(this.CheckpointSound);
     queueableBinaryWriter.Write(this.fieldpad14);
     this.NewGlobals.Write_(queueableBinaryWriter);
 }
Exemple #25
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 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.FiringPositions);
     queueableBinaryWriter.QueueWrite(this.Areas);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.FieldLongInteger);
 }
 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     queueableBinaryWriter.Write(this.ParameterIndex);
     queueableBinaryWriter.Write(this.ExternIndex);
 }
Exemple #28
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 public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.Write_(queueableBinaryWriter);
     this.SoundPlaybackParametersStruct.Write_(queueableBinaryWriter);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
 }
 public override void QueueWrites(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter)
 {
     base.QueueWrites(queueableBinaryWriter);
     this.ExtraSounds.QueueWrites(queueableBinaryWriter);
     queueableBinaryWriter.QueueWrite(this.SoundPermutations);
 }