public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.ParentFolder); queueableBinaryWriter.Write(this.Name); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.DamageEffectMarkerName); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.Write(this.Material); queueableBinaryWriter.Write(((short)(this.PolyhedraFlags))); queueableBinaryWriter.Write(this.RelativeMassScale); queueableBinaryWriter.Write(this.Friction); queueableBinaryWriter.Write(this.Restitution); queueableBinaryWriter.Write(this.Volume); queueableBinaryWriter.Write(this.Mass); queueableBinaryWriter.Write(this.fieldskip); queueableBinaryWriter.Write(this.Phantom); queueableBinaryWriter.Write(this.fieldskip0); queueableBinaryWriter.Write(this.Size); queueableBinaryWriter.Write(this.Count); queueableBinaryWriter.Write(this.fieldskip1); queueableBinaryWriter.Write(this.Radius); queueableBinaryWriter.Write(this.AabbHalfExtents); queueableBinaryWriter.Write(this.fieldskip2); queueableBinaryWriter.Write(this.AabbCenter); queueableBinaryWriter.Write(this.fieldskip3); queueableBinaryWriter.Write(this.fieldskip4); queueableBinaryWriter.Write(this.FourVectorsSize); queueableBinaryWriter.Write(this.FourVectorsCapacity); queueableBinaryWriter.Write(this.NumVertices); int i; for (i = 0; (i < 3); i = (i + 1)) { this.FourVectorsStorage00[i].Write_(queueableBinaryWriter); } queueableBinaryWriter.Write(this.fieldskip5); queueableBinaryWriter.Write(this.PlaneEquationsSize); queueableBinaryWriter.Write(this.PlaneEquationsCapacity); queueableBinaryWriter.Write(this.fieldskip6); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.CameraTrackFlags))); queueableBinaryWriter.WritePointer(this.ControlPoints); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.LightFlags))); queueableBinaryWriter.Write(((short)(this.Type))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.SizeModifer); queueableBinaryWriter.Write(this.ShadowQualityBias); queueableBinaryWriter.Write(((short)(this.ShadowTapBias))); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.Radius); queueableBinaryWriter.Write(this.SpecularRadius); queueableBinaryWriter.Write(this.NearWidth); queueableBinaryWriter.Write(this.HeightStretch); queueableBinaryWriter.Write(this.FieldOfView); queueableBinaryWriter.Write(this.FalloffDistance); queueableBinaryWriter.Write(this.CutoffDistance); queueableBinaryWriter.Write(((int)(this.LightInterpolationFlags))); queueableBinaryWriter.Write(this.BloomBounds); queueableBinaryWriter.Write(this.SpecularLowerBound); queueableBinaryWriter.Write(this.SpecularUpperBound); queueableBinaryWriter.Write(this.DiffuseLowerBound); queueableBinaryWriter.Write(this.DiffuseUpperBound); queueableBinaryWriter.Write(this.BrightnessBounds); queueableBinaryWriter.Write(this.GelMap); queueableBinaryWriter.Write(((short)(this.SpecularMask))); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(((short)(this.FalloffFunction))); queueableBinaryWriter.Write(((short)(this.DiffuseContrast))); queueableBinaryWriter.Write(((short)(this.SpecularContrast))); queueableBinaryWriter.Write(((short)(this.FalloffGeometry))); queueableBinaryWriter.Write(this.LensFlare); queueableBinaryWriter.Write(this.BoundingRadius); queueableBinaryWriter.Write(this.LightVolume); queueableBinaryWriter.Write(((short)(this.DefaultLightmapSetting))); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.LightmapHalfLife); queueableBinaryWriter.Write(this.LightmapLightScale); queueableBinaryWriter.Write(this.Duration); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(((short)(this.LightLightFalloffFunction))); queueableBinaryWriter.Write(((short)(this.IlluminationFade))); queueableBinaryWriter.Write(((short)(this.ShadowFade))); queueableBinaryWriter.Write(((short)(this.SpecularFade))); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.Write(((int)(this.LightLightFlags0))); queueableBinaryWriter.WritePointer(this.BrightnessAnimation); queueableBinaryWriter.WritePointer(this.ColorAnimation); queueableBinaryWriter.WritePointer(this.GelAnimation); queueableBinaryWriter.Write(this.Shader); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Unused); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.WalkingSpeed); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.RunForward); queueableBinaryWriter.Write(this.RunBackward); queueableBinaryWriter.Write(this.RunSideways); queueableBinaryWriter.Write(this.RunAcceleration); queueableBinaryWriter.Write(this.SneakForward); queueableBinaryWriter.Write(this.SneakBackward); queueableBinaryWriter.Write(this.SneakSideways); queueableBinaryWriter.Write(this.SneakAcceleration); queueableBinaryWriter.Write(this.AirborneAcceleration); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.GrenadeOrigin); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(this.StunMovementPenalty); queueableBinaryWriter.Write(this.StunTurningPenalty); queueableBinaryWriter.Write(this.StunJumpingPenalty); queueableBinaryWriter.Write(this.MinimumStunTime); queueableBinaryWriter.Write(this.MaximumStunTime); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(this.FirstPersonIdleTime); queueableBinaryWriter.Write(this.FirstPersonSkipFraction); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.CoopRespawnEffect); queueableBinaryWriter.Write(this.BinocularsZoomCount); queueableBinaryWriter.Write(this.BinocularsZoomRange); queueableBinaryWriter.Write(this.BinocularsZoomInSound); queueableBinaryWriter.Write(this.BinocularsZoomOutSound); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.Write(this.ActiveCamouflageOn); queueableBinaryWriter.Write(this.ActiveCamouflageOff); queueableBinaryWriter.Write(this.ActiveCamouflageError); queueableBinaryWriter.Write(this.ActiveCamouflageReady); queueableBinaryWriter.Write(this.FlashlightOn); queueableBinaryWriter.Write(this.FlashlightOff); queueableBinaryWriter.Write(this.IceCream); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.UserHintPolygonFlags))); queueableBinaryWriter.WritePointer(this.Points); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.FIRSTPaletteColor); queueableBinaryWriter.Write(this.fieldskip); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.ChildHud); queueableBinaryWriter.Write(((short)(this.WeaponHudInterfaceFlags))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.InventoryAmmoCutoff); queueableBinaryWriter.Write(this.LoadedAmmoCutoff); queueableBinaryWriter.Write(this.HeatCutoff); queueableBinaryWriter.Write(this.AgeCutoff); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(((short)(this.Anchor))); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.WritePointer(this.StaticElements); queueableBinaryWriter.WritePointer(this.MeterElements); queueableBinaryWriter.WritePointer(this.NumberElements); queueableBinaryWriter.WritePointer(this.Crosshairs); queueableBinaryWriter.WritePointer(this.OverlayElements); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.WritePointer(this.GNullBlock); queueableBinaryWriter.WritePointer(this.ScreenEffect); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(this.SequenceIndex); queueableBinaryWriter.Write(this.WidthOffset); queueableBinaryWriter.Write(this.OffsetFromReferenceCorner); queueableBinaryWriter.Write(this.OverrideIconColor); queueableBinaryWriter.Write(this.FrameRate030); queueableBinaryWriter.Write(((byte)(this.WeaponHudInterfaceWeaponHudInterfaceFlags0))); queueableBinaryWriter.Write(this.TextIndex); queueableBinaryWriter.Write(this.fieldpad5); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.WritePointer(this.PointSets); queueableBinaryWriter.Write(this.fieldpad); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.HalfscreenScreenEffect); queueableBinaryWriter.Write(this.QuarterscreenScreenEffect); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.ItemItemFlags))); queueableBinaryWriter.Write(this.OLDMessageIndex); queueableBinaryWriter.Write(this.SortOrder); queueableBinaryWriter.Write(this.MultiplayerOngroundScale); queueableBinaryWriter.Write(this.CampaignOngroundScale); queueableBinaryWriter.Write(this.PickupMessage); queueableBinaryWriter.Write(this.SwapMessage); queueableBinaryWriter.Write(this.PickupOrDualMsg); queueableBinaryWriter.Write(this.SwapOrDualMsg); queueableBinaryWriter.Write(this.DualonlyMsg); queueableBinaryWriter.Write(this.PickedUpMsg); queueableBinaryWriter.Write(this.SingluarQuantityMsg); queueableBinaryWriter.Write(this.PluralQuantityMsg); queueableBinaryWriter.Write(this.SwitchtoMsg); queueableBinaryWriter.Write(this.SwitchtoFromAiMsg); queueableBinaryWriter.Write(this.UNUSED); queueableBinaryWriter.Write(this.CollisionSound); queueableBinaryWriter.WritePointer(this.PredictedBitmaps); queueableBinaryWriter.Write(this.DetonationDamageEffect); queueableBinaryWriter.Write(this.DetonationDelay); queueableBinaryWriter.Write(this.DetonatingEffect); queueableBinaryWriter.Write(this.DetonationEffect); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.Write(((short)(this.CombatStatusDecayOptions))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(((short)(this.Attitude))); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(((byte)(this.EngageAttitude))); queueableBinaryWriter.Write(((byte)(this.EvasionAttitude))); queueableBinaryWriter.Write(((byte)(this.CoverAttitude))); queueableBinaryWriter.Write(((byte)(this.SearchAttitude))); queueableBinaryWriter.Write(((byte)(this.PresearchAttitude))); queueableBinaryWriter.Write(((byte)(this.RetreatAttitude))); queueableBinaryWriter.Write(((byte)(this.ChargeAttitude))); queueableBinaryWriter.Write(((byte)(this.ReadyAttitude))); queueableBinaryWriter.Write(((byte)(this.IdleAttitude))); queueableBinaryWriter.Write(((byte)(this.WeaponAttitude))); queueableBinaryWriter.Write(((byte)(this.SwarmAttitude))); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(((int)(this.StyleStyleControl))); queueableBinaryWriter.Write(((int)(this.StyleBehaviors1))); queueableBinaryWriter.Write(((int)(this.StyleBehaviors2))); queueableBinaryWriter.Write(((int)(this.StyleBehaviors3))); queueableBinaryWriter.Write(((int)(this.StyleBehaviors4))); queueableBinaryWriter.Write(((int)(this.StyleBehaviors5))); queueableBinaryWriter.WritePointer(this.SpecialMovement); queueableBinaryWriter.WritePointer(this.BehaviorList); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldskip); queueableBinaryWriter.Write(this.ExternIndex); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Name); queueableBinaryWriter.WritePointer(this.Overrides); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Vocalization); queueableBinaryWriter.Write(this.ParentVocalization); queueableBinaryWriter.Write(this.ParentIndex); queueableBinaryWriter.Write(((short)(this.Priority))); queueableBinaryWriter.Write(((int)(this.VocalizationDefinitions4Flags))); queueableBinaryWriter.Write(((short)(this.GlanceBehavior))); queueableBinaryWriter.Write(((short)(this.GlanceRecipientBehavior))); queueableBinaryWriter.Write(((short)(this.PerceptionType))); queueableBinaryWriter.Write(((short)(this.MaxCombatStatus))); queueableBinaryWriter.Write(((short)(this.AnimationImpulse))); queueableBinaryWriter.Write(((short)(this.OverlapPriority))); queueableBinaryWriter.Write(this.SoundRepetitionDelay); queueableBinaryWriter.Write(this.AllowableQueueDelay); queueableBinaryWriter.Write(this.PreVocDelay); queueableBinaryWriter.Write(this.NotificationDelay); queueableBinaryWriter.Write(this.PostVocDelay); queueableBinaryWriter.Write(this.RepeatDelay); queueableBinaryWriter.Write(this.Weight); queueableBinaryWriter.Write(this.SpeakerFreezeTime); queueableBinaryWriter.Write(this.ListenerFreezeTime); queueableBinaryWriter.Write(((short)(this.SpeakerEmotion))); queueableBinaryWriter.Write(((short)(this.ListenerEmotion))); queueableBinaryWriter.Write(this.PlayerSkipFraction); queueableBinaryWriter.Write(this.SkipFraction); queueableBinaryWriter.Write(this.SampleLine); queueableBinaryWriter.WritePointer(this.Reponses); queueableBinaryWriter.WritePointer(this.Children); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((int)(this.BipedLockOnDataStructFlags))); queueableBinaryWriter.Write(this.LockOnDistance); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.NodeRefOrSectorRef); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.Type))); queueableBinaryWriter.Write(((short)(this.GlobalGeometryPartNewFlags))); queueableBinaryWriter.Write(this.Material); queueableBinaryWriter.Write(this.StripStartIndex); queueableBinaryWriter.Write(this.StripLength); queueableBinaryWriter.Write(this.FirstSubpartIndex); queueableBinaryWriter.Write(this.SubpartCount); queueableBinaryWriter.Write(this.MaxNodesVertex); queueableBinaryWriter.Write(this.ContributingCompoundNodeCount); queueableBinaryWriter.Write(this.Position); int i; for (i = 0; (i < 4); i = (i + 1)) { this.NodeIndices00[i].Write_(queueableBinaryWriter); } for (i = 0; (i < 3); i = (i + 1)) { this.NodeWeights00[i].Write_(queueableBinaryWriter); } queueableBinaryWriter.Write(this.LodMipmapMagicNumber); queueableBinaryWriter.Write(this.fieldskip); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(((short)(this.ContrailFlags))); queueableBinaryWriter.Write(((short)(this.ContrailScaleFlags))); queueableBinaryWriter.Write(this.PointGenerationRate); queueableBinaryWriter.Write(this.PointVelocity); queueableBinaryWriter.Write(this.PointVelocityConeAngle); queueableBinaryWriter.Write(this.InheritedVelocityFraction); queueableBinaryWriter.Write(((short)(this.RenderType))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.TextureRepeatsU); queueableBinaryWriter.Write(this.TextureRepeatsV); queueableBinaryWriter.Write(this.TextureAnimationU); queueableBinaryWriter.Write(this.TextureAnimationV); queueableBinaryWriter.Write(this.AnimationRate); queueableBinaryWriter.Write(this.Bitmap); queueableBinaryWriter.Write(this.FirstSequenceIndex); queueableBinaryWriter.Write(this.SequenceCount); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(((short)(this.ContrailShaderFlags))); queueableBinaryWriter.Write(((short)(this.FramebufferBlendFunction))); queueableBinaryWriter.Write(((short)(this.FramebufferFadeMode))); queueableBinaryWriter.Write(((short)(this.ContrailMapFlags))); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.Bitmap0); queueableBinaryWriter.Write(((short)(this.Anchor))); queueableBinaryWriter.Write(((short)(this.ContrailContrailFlags0))); queueableBinaryWriter.Write(this.fieldpad2); queueableBinaryWriter.Write(((short)(this.UanimationFunction))); queueableBinaryWriter.Write(this.UanimationPeriod); queueableBinaryWriter.Write(this.UanimationPhase); queueableBinaryWriter.Write(this.UanimationScale); queueableBinaryWriter.Write(this.fieldpad3); queueableBinaryWriter.Write(((short)(this.VanimationFunction))); queueableBinaryWriter.Write(this.VanimationPeriod); queueableBinaryWriter.Write(this.VanimationPhase); queueableBinaryWriter.Write(this.VanimationScale); queueableBinaryWriter.Write(this.fieldpad4); queueableBinaryWriter.Write(((short)(this.RotationanimationFunction))); queueableBinaryWriter.Write(this.RotationanimationPeriod); queueableBinaryWriter.Write(this.RotationanimationPhase); queueableBinaryWriter.Write(this.RotationanimationScale); queueableBinaryWriter.Write(this.RotationanimationCenter); queueableBinaryWriter.Write(this.fieldpad5); queueableBinaryWriter.Write(this.ZspriteRadiusScale); queueableBinaryWriter.Write(this.fieldpad6); queueableBinaryWriter.WritePointer(this.PointStates); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.ConnectionIndex); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Texture0); queueableBinaryWriter.Write(this.Texture1); queueableBinaryWriter.Write(this.Texture2); queueableBinaryWriter.Write(this.PlatePositions0); queueableBinaryWriter.Write(this.PlatePositions1); queueableBinaryWriter.Write(this.PlatePositions2); queueableBinaryWriter.Write(this.MoveSpeed0); queueableBinaryWriter.Write(this.MoveSpeed1); queueableBinaryWriter.Write(this.MoveSpeed2); queueableBinaryWriter.Write(this.TextureScale0); queueableBinaryWriter.Write(this.TextureScale1); queueableBinaryWriter.Write(this.TextureScale2); queueableBinaryWriter.Write(this.Jitter0); queueableBinaryWriter.Write(this.Jitter1); queueableBinaryWriter.Write(this.Jitter2); queueableBinaryWriter.Write(this.PlateZNear); queueableBinaryWriter.Write(this.PlateZFar); queueableBinaryWriter.Write(this.DepthBlendZNear); queueableBinaryWriter.Write(this.DepthBlendZFar); queueableBinaryWriter.Write(this.Opacity0); queueableBinaryWriter.Write(this.Opacity1); queueableBinaryWriter.Write(this.Opacity2); queueableBinaryWriter.Write(((int)(this.GlobalWeatherBackgroundPlateFlags))); queueableBinaryWriter.Write(this.TintColor0); queueableBinaryWriter.Write(this.TintColor1); queueableBinaryWriter.Write(this.TintColor2); queueableBinaryWriter.Write(this.Mass1); queueableBinaryWriter.Write(this.Mass2); queueableBinaryWriter.Write(this.Mass3); queueableBinaryWriter.Write(this.fieldpad); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Radius); queueableBinaryWriter.Write(this.MomentScale); queueableBinaryWriter.Write(this.Mass); queueableBinaryWriter.Write(this.CenterOfMass); queueableBinaryWriter.Write(this.Density); queueableBinaryWriter.Write(this.GravityScale); queueableBinaryWriter.Write(this.GroundFriction); queueableBinaryWriter.Write(this.GroundDepth); queueableBinaryWriter.Write(this.GroundDampFraction); queueableBinaryWriter.Write(this.GroundNormalK1); queueableBinaryWriter.Write(this.GroundNormalK0); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.WaterFriction); queueableBinaryWriter.Write(this.WaterDepth); queueableBinaryWriter.Write(this.WaterDensity); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.AirFriction); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(this.XxMoment); queueableBinaryWriter.Write(this.YyMoment); queueableBinaryWriter.Write(this.ZzMoment); queueableBinaryWriter.WritePointer(this.InertialMatrixAndInverse); queueableBinaryWriter.WritePointer(this.PoweredMassPoints); queueableBinaryWriter.WritePointer(this.MassPoints); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Pass); this.Implementations.Write_(queueableBinaryWriter); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.ParameterIndex); queueableBinaryWriter.Write(this.Color); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.BitmapIndex); queueableBinaryWriter.Write(this.AnimatedParameterIndex); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.HarmfulFallingDistance); queueableBinaryWriter.Write(this.FallingDamage); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.MaximumFallingDistance); queueableBinaryWriter.Write(this.DistanceDamage); queueableBinaryWriter.Write(this.VehicleEnvironemtnCollisionDamageEffect); queueableBinaryWriter.Write(this.VehicleKilledUnitDamageEffect); queueableBinaryWriter.Write(this.VehicleCollisionDamage); queueableBinaryWriter.Write(this.FlamingDeathDamage); queueableBinaryWriter.Write(this.fieldpad1); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.InteriorClusterIndex); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.Sky); }
public override void Write_(Moonfish.Guerilla.QueueableBinaryWriter queueableBinaryWriter) { base.Write_(queueableBinaryWriter); queueableBinaryWriter.Write(this.MarkerName); queueableBinaryWriter.Write(((int)(this.FrictionPointDefinitionFlags))); queueableBinaryWriter.Write(this.FractionOfTotalMass); queueableBinaryWriter.Write(this.Radius); queueableBinaryWriter.Write(this.DamagedRadius); queueableBinaryWriter.Write(((short)(this.FrictionType))); queueableBinaryWriter.Write(this.fieldpad); queueableBinaryWriter.Write(this.MovingFrictionVelocityDiff); queueableBinaryWriter.Write(this.EbrakeMovingFriction); queueableBinaryWriter.Write(this.EbrakeFriction); queueableBinaryWriter.Write(this.EbrakeMovingFrictionVelDiff); queueableBinaryWriter.Write(this.fieldpad0); queueableBinaryWriter.Write(this.CollisionGlobalMaterialName); queueableBinaryWriter.Write(this.fieldpad1); queueableBinaryWriter.Write(((short)(this.ModelStateDestroyed))); queueableBinaryWriter.Write(this.RegionName); queueableBinaryWriter.Write(this.fieldpad2); }