public void zoomInspectItem(bool zoomIn, float movement = 0f) { if (bagInspectState == BagHandler.BagInspectState.ITEM_INSPECT) { // Inspect camera -> FOV 10 // Release quicker to 20 if (zoomIn) { if (movement < INTERRUPT_ZOOM_THRESHOLD_MAGNITUDE) { Misc.AnimateFOVTo("zoom-item-inspect", Game.instance.inspectCamera, 10.0f, 0.75f); } } else { Misc.AnimateFOVTo("zoom-item-inspect", Game.instance.inspectCamera, 20.0f, 0.15f); } } }