public void zoomInspectItem(bool zoomIn, float movement = 0f)
 {
     if (bagInspectState == BagHandler.BagInspectState.ITEM_INSPECT)
     {
         // Inspect camera -> FOV 10
         // Release quicker to 20
         if (zoomIn)
         {
             if (movement < INTERRUPT_ZOOM_THRESHOLD_MAGNITUDE)
             {
                 Misc.AnimateFOVTo("zoom-item-inspect", Game.instance.inspectCamera, 10.0f, 0.75f);
             }
         }
         else
         {
             Misc.AnimateFOVTo("zoom-item-inspect", Game.instance.inspectCamera, 20.0f, 0.15f);
         }
     }
 }