/* * //konstruktor * //in: headline, author, zeitung, datum und ort als string. * //wahrheitswert ob news fake ist oder nicht. * //rossort (politik, wissenschaft und so) * //error string noch nicht herausgefunden * public News(string headline, * string author, * string newspaper, * string date, * string location, * string ressort, * Inconsistency conflict){ * * info.Add(InfoType.headline, new Info(InfoType.headline, headline)); * info.Add(InfoType.author, new Info(InfoType.author, author)); * info.Add(InfoType.paper, new Info(InfoType.paper, newspaper)); * info.Add(InfoType.date, new Info(InfoType.date, date)); * info.Add(InfoType.place, new Info(InfoType.place, location)); * info.Add(InfoType.ressort, new Info(InfoType.ressort, ressort)); * this.conflict = conflict; * }*/ public News(string headline, string author, string newspaper, string date, string location, bool isFake, string ressort, string error) { info = new Dictionary <InfoType, Info>(); info.Add(InfoType.headline, new Info(InfoType.headline, headline)); info.Add(InfoType.author, new Info(InfoType.author, author)); info.Add(InfoType.paper, new Info(InfoType.paper, newspaper)); info.Add(InfoType.date, new Info(InfoType.date, date)); info.Add(InfoType.place, new Info(InfoType.place, location)); info.Add(InfoType.ressort, new Info(InfoType.ressort, ressort)); if (isFake) { LogSystem.LogOnFile("Generating new news with error: " + error); conflict = new Inconsistency(error); } else { conflict = new Inconsistency(false); } }
// Use this for initialization void Start() { logo = GetComponent <Image>(); LogSystem.LogOnFile("Game is Played in " + PlayerPrefs.GetString("language")); if (PlayerPrefs.GetString("language") == "german") { logo.sprite = logoGerman; } else { logo.sprite = logoEnglish; } }
public void NewMessage(Inconsistency handle) { MessengerWindow newMessenger = Instantiate(MessengerPrefab, GameManager.MainScreen.transform).GetComponent <MessengerWindow>(); string message = generator.GetMessage(handle); float moveHight = newMessenger.Show(message); foreach (MessengerWindow it in WindowList) { it.SlideUp(moveHight); } WindowList.Add(newMessenger); LogSystem.LogOnFile("New Message: " + message + " (based on inconsitency " + handle.info1.value + " <-> " + handle.info2.value + ")"); LogSystem.LogOnFile("Messages on Screen: " + WindowList.Count); }
public void MarkAs(bool correct) { LogSystem.LogOnFile("(N = " + !news.IsFake() + " |P = " + correct + ") " + news.ToString()); AudioSource source = GetComponent <AudioSource>(); if (news.IsFake() != correct) { source.clip = correctSound; } else { source.clip = wrongSound; GameManager.MessengerHandler.NewMessage(news.conflict); } source.Play(); GameManager.Instance.Score(!news.IsFake(), correct); GameManager.NewsSource.RegisterSolvedNews(); base.Destroy(source.clip.length); }
public Dictionary <string, string> FindInvalid(List <string> symbols, Dictionary <string, string> existingConstraints) { symbols.Shuffle(); var cats = new List <Category>(symbols.Select(s => symbolToCategory[s])); foreach (var cat in cats) { cat.Shuffle(); if (CatCatToId.data.ContainsKey(cat)) { foreach (var otherCat in CatCatToId.data[cat].Keys) { if (!cats.Contains(otherCat) && !existingConstraints.ContainsKey(otherCat.symbol)) { continue; } cat.inverseMemberTruth(otherCat); otherCat.inverseMemberTruth(cat); // TODO: CREATE EXACT OPPOSITE RULES var solution = FindValid(cats, existingConstraints); // Put original rules back in place cat.inverseMemberTruth(otherCat); otherCat.inverseMemberTruth(cat); if (solution != null) { string t1 = cat.symbol; string t2 = otherCat.symbol; string s1, s2; solution.TryGetValue(t1, out s1); solution.TryGetValue(t2, out s2); //solution.TryGetValue(s2, out s2); solution["ERROR"] = String.Format("{0}|{1}|{2}|{3}", t1, s1, t2, s2); LogSystem.LogOnFile(solution["ERROR"]); return(solution); } } } } return(null); }
private void UpdateText() { text.text = RESSOURCE_NAME + ": " + ressource; LogSystem.LogOnFile(text.text); }
bool ChangeState(GameState newState) { if (state == newState) { return(false); } switch (state) //by exiting this state { case GameState.Desktop: break; case GameState.Tutorial: if (tutorial) { tutorial.AbortTutorial(); } //else //tutorialFlag += tutorial.AbortTutorial;//TODO: flag setzten break; case GameState.Playing: LogSystem.LogOnFile("===== ===== Game has Ended ===== ====="); NewsSource.StopGeneration(); GameManager.MessengerHandler.DeleteAllMessages(); if (timer) { timer.ChangeStateToTimeShort(); } //else //timerFlag += timer.ChangeStateToTimeShort;//TODO: flag setzten break; case GameState.EndScreen: if (end) { end.Close(); } correctMarkedArticles = 0; wronglyMarkedArticlesAsFalse = 0; wronglyMarkedArticlesAsTrue = 0; break; default: break; } state = newState; switch (state) //by entering this state { case GameState.Desktop: break; case GameState.Tutorial: PlayerID = Random.Range(0, 9999999); LogSystem.LogOnNewFile("===== ===== Started Tutorial ===== ====="); LogSystem.LogOnFile("PlayerID = " + PlayerID); if (tutorial) { tutorial.StartTutorial(); } //else //tutorialFlag += tutorial.StartTutorial;//TODO: flag setzten break; case GameState.Playing: timeLeft = timeToPlayInSeconds; LogSystem.LogOnFile("===== ===== New Game Started ===== ====="); NewsSource.StartGeneration(); if (timer) { timer.ChangeStateToCountdown(); } //else //timerFlag += timer.ChangeStateToCountdown;//TODO: flag setzten ProgressionManager.RestartCounter(); break; case GameState.EndScreen: LogSystem.LogOnFile("Correct: " + correctMarkedArticles + ". False positive: " + wronglyMarkedArticlesAsTrue + ". False negative: " + wronglyMarkedArticlesAsFalse); if (end) { end.Show(); } break; default: break; } return(true); }
public void SkipTutorial() { LogSystem.LogOnFile("Skiped Tutorial at Window number: " + (index + 1)); GameManager.Instance.RequestStateChange(EventTrigger.Tutorial, EventMessage.Scip); }
public void ExitTutorial() { LogSystem.LogOnFile("Exited Tutorial at Window number: " + (index + 1)); GameManager.Instance.RequestStateChange(EventTrigger.Tutorial, EventMessage.Failed); }
public override void Show() { base.Show(); LogSystem.LogOnFile("Creadits got opened"); SetPosition(Screen.width / 2, Screen.height / 2); }