public string AttackRequst(FormCollection collection) { string id = Request.Form["PlayerId"]; PlayerForDataBase thisPlayerData = dataBase.PlayerinDataBase.Find(id); thisPlayerData.UpdatePropertyByTime(); if(0 < thisPlayerData.remaningTimeToNextAttack) { return false.ToString(); } string enemyId = new PlayerListManager().NextIdForAtack(id); if (enemyId != null) { //Theif2dDataDBContext dataBase = new Theif2dDataDBContext(); PlayerForDataBase PlayerData = dataBase.PlayerinDataBase.Find(enemyId); if(PlayerData != null) { PlayerForSerialize playerDataForSerialize = new Utlities().ConvertBuildingDataBaseToSerialize(PlayerData); LogSystem.AddPlayerLog(id, "player" + id.ToString() + " attacked " + PlayerData.ID + " ID"); string uu = new JavaScriptSerializer().Serialize(playerDataForSerialize); return uu; } return false.ToString(); } else { return false.ToString(); } }
public string LoadPlayerData2(FormCollection collection) { string id = Request.Form["PlayerId"]; string Shipname = Request.Form["Shipname"]; string Password = Request.Form["Password"]; string PasswordForCreation = "11111"; string PasswordForEdit = "11111"; new Theif2dDataDBContext().LoadForFisttimeIfNessecary(); if (Shipname == "PlayerShip") { ShipForDataBase findedShip = dataBase.AllShips.Find(id); if (findedShip == null) { AddNew.WaitOne(); findedShip = new Utlities().returnDefultShip(); //AllShips.buildingCode = dataBase.ShipBaseDataBase.Find(1).BaseString; string ss = new Random().NextDouble().ToString(); int index = dataBase.PlayerinDataBase.Count <PlayerForDataBase>() + 1; findedShip.OwnerID = index.ToString() + ss; dataBase.AllShips.Add(findedShip); dataBase.SaveChanges(); AddNew.ReleaseMutex(); // new PlayerListManager().AddPlayerInfo(PlayerData); } else { findedShip.UpdatePropertyByTime(); dataBase.Entry(findedShip).State = EntityState.Modified; dataBase.SaveChanges(); // new PlayerListManager().UpdatePlayerInfo(PlayerData); } LogSystem.AddPlayerLog(findedShip.OwnerID, "Ship" + findedShip.OwnerID.ToString() + " added "); ShipForSerialize fors = new ShipForSerialize(); fors.SetAccordingTodataBAse(findedShip); string uu = new JavaScriptSerializer().Serialize(fors); return(uu); } else { string code = Shipname + Password; ShipForDataBase findedShip = dataBase.AllShips.Find(code); if (findedShip == null) { if (Password == PasswordForCreation) { return("UnderConstuction"); } else { return("shipNotFinded & CreationPaswordIsWrong"); } } else { return("UnderConstuction"); } } }