예제 #1
0
 private void OnCollisionEnter2D(Collision2D collision)
 {
     if (collision.gameObject.CompareTag("DeathZone"))
     {
         InGameUI menuSystem = FindObjectOfType <InGameUI>();
         menuSystem.ShowDefeatMenu();
     }
 }
예제 #2
0
    public void lostOutOfAmmo()
    {
        InGameUI menuSystem = FindObjectOfType <InGameUI>();

        menuSystem.ShowDefeatMenu();
    }