void OnTriggerEnter2D(Collider2D collision) { switch (gameObject.tag) { case "enemyN": { if (collision.gameObject.tag == "Bullet") { Debug.Log(Manager.Instance.EnemyNHealth); enemyNHealth -= Manager.Instance.BulletPower; if (enemyNHealth <= 0) { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } } else if (collision.gameObject.tag == "Player") { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } else if (collision.gameObject.tag == "Bullet_Boom") { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } } break; case "enemyE": { if (collision.gameObject.tag == "Bullet") { enemyEHealth -= Manager.Instance.BulletPower; if (enemyEHealth <= 0) { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); } else if (_randItemPer > 10 && _randItemPer <= 20) { itemLauncher.MakeBoost(gameObject.transform.position); } else if (_randItemPer > 20 && _randItemPer <= 30) { itemLauncher.MakeMagnet(gameObject.transform.position); } else if (_randItemPer > 30 && _randItemPer <= 40) { itemLauncher.MakeBoom(gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } } else if (collision.gameObject.tag == "Player") { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); } else if (_randItemPer > 10 && _randItemPer <= 20) { itemLauncher.MakeBoost(gameObject.transform.position); } else if (_randItemPer > 20 && _randItemPer <= 30) { itemLauncher.MakeMagnet(gameObject.transform.position); } else if (_randItemPer > 30 && _randItemPer <= 40) { itemLauncher.MakeBoom(gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } else if (collision.gameObject.tag == "Bullet_Boom") { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); } else if (_randItemPer > 10 && _randItemPer <= 20) { itemLauncher.MakeBoost(gameObject.transform.position); } else if (_randItemPer > 20 && _randItemPer <= 30) { itemLauncher.MakeMagnet(gameObject.transform.position); } else if (_randItemPer > 30 && _randItemPer <= 40) { itemLauncher.MakeBoom(gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } } break; case "enemySE": { if (collision.gameObject.tag == "Bullet") { enemySEHealth -= Manager.Instance.BulletPower; if (enemySEHealth <= 0) { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else if (_randItemPer > 10 && _randItemPer <= 30) { itemLauncher.MakeBoost(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else if (_randItemPer > 30 && _randItemPer <= 50) { itemLauncher.MakeMagnet(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else if (_randItemPer > 50 && _randItemPer <= 70) { itemLauncher.MakeBoom(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 5, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(10); } } else if (collision.gameObject.tag == "Player") { int _randItemPer = itemLauncher.RandItemPer(); if (_randItemPer <= 10) { itemLauncher.MakePower(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else if (_randItemPer > 10 && _randItemPer <= 30) { itemLauncher.MakeBoost(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else if (_randItemPer > 30 && _randItemPer <= 50) { itemLauncher.MakeMagnet(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else if (_randItemPer > 50 && _randItemPer <= 70) { itemLauncher.MakeBoom(gameObject.transform.position); itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 2, gameObject.transform.position); } else { itemLauncher.MakeGold(Manager.Instance.MaxGoldMake + 5, gameObject.transform.position); } Destroy(gameObject); inGameUI.AddKill(1); } //else if (collision.gameObject.tag == "Bullet_Boom") //{ // int _randItemPer = itemLauncher.RandItemPer(); // if (_randItemPer <= 10) // { // itemLauncher.MakePower(gameObject.transform.position); // } // else if (_randItemPer > 10 && _randItemPer <= 20) // { // itemLauncher.MakeBoost(gameObject.transform.position); // } // else if (_randItemPer > 20 && _randItemPer <= 30) // { // itemLauncher.MakeMagnet(gameObject.transform.position); // } // else if (_randItemPer > 30 && _randItemPer <= 40) // { // itemLauncher.MakeBoom(gameObject.transform.position); // } // else // { // itemLauncher.MakeGold(Manager.Instance.MaxGoldMake, gameObject.transform.position); // } // Destroy(gameObject); // inGameUI.AddKill(1); //} } break; case "Bullet": { if (collision.gameObject.tag == "enemyN") { --bulletHealth; if (bulletHealth <= 0) { Destroy(gameObject); } } else if (collision.gameObject.tag == "enemyE") { --bulletHealth; if (bulletHealth <= 0) { Destroy(gameObject); } } else if (collision.gameObject.tag == "enemySE") { --bulletHealth; if (bulletHealth <= 0) { Destroy(gameObject); } } } break; case "Player": { if (collision.gameObject.tag == "enemyN") { if (!Manager.Instance.UseBoost) { --myHealth; inGameUI.MinusLife(1); if (myHealth <= 0) { Manager.Instance.GPlay = false; } } } else if (collision.gameObject.tag == "enemyE") { if (!Manager.Instance.UseBoost) { --myHealth; inGameUI.MinusLife(1); if (myHealth <= 0) { Manager.Instance.GPlay = false; } } } else if (collision.gameObject.tag == "enemySE") { if (!Manager.Instance.UseBoost) { myHealth -= 2; inGameUI.MinusLife(2); if (myHealth <= 0) { Manager.Instance.GPlay = false; } } } else if (collision.gameObject.tag == "Gold") { Destroy(collision.gameObject); inGameUI.AddGold(1); } else if (collision.gameObject.tag == "Power") { Destroy(collision.gameObject); itemLauncher.UseingPower(); } else if (collision.gameObject.tag == "Magnet") { Destroy(collision.gameObject); itemLauncher.UsingMagnet(); } else if (collision.gameObject.tag == "Boost") { Destroy(collision.gameObject); itemLauncher.UsingBoost(); } else if (collision.gameObject.tag == "Boom") { Destroy(collision.gameObject); itemLauncher.UsingBoom(); } } break; } }