/// <summary> Sets direction field depending on flags in InGameUI class. </summary> void CheckingDirection() { if (inGameUI.RightPressed) { direction++; inGameUI.ResetBools(); if (direction >= 4) { direction = 0; } } else if (inGameUI.LeftPressed) { direction--; inGameUI.ResetBools(); if (direction <= -1) { direction = 3; } } }