private void HighJumpPowerupCollected() { _highJumpEnabled = true; _highJumpEnds = Time.time + _upgradeCenter.GetValue(UpgradeCenter.HighJumpDuration); if (_currentParticleEffectHJ == null) { _currentParticleEffectHJ = Instantiate(HighJumpParticleEffectPrefab, transform); } GUI.AddTime(_upgradeCenter.GetValue(UpgradeCenter.HighJumpDuration), 2); }