public override void DrawGizmos() { PxVec4 drawRot = this.rotation; if (this.ColliderData.direction == 0) { //X-Axis PxVec4 rotationDelta = PxVec4.AngleAxis(90f, PxVec3.forward); drawRot *= rotationDelta; } else if (this.ColliderData.direction == 2) { //Z-Axis PxVec4 rotationDelta = PxVec4.AngleAxis(90f, PxVec3.right); drawRot *= rotationDelta; } GizmosUtil.DrawCapsule(this.position, drawRot, this.ColliderData.halfHeight * 2 + this.ColliderData.radius * 2, this.ColliderData.radius, Color.green, new Color()); }
void OnDrawGizmos() { float width = m_width * Mathf.Abs(transform.localScale.x); float height = m_height * Mathf.Abs(transform.localScale.y); float depth = m_depth * Mathf.Abs(transform.localScale.z); float radius = m_radius * 0.5f * Mathf.Abs(transform.localScale.x + transform.localScale.z); switch (m_primitive) { case Primitive.Arrow: Vector3 axisY = transform.rotation * Vector3.up; Vector3 endOffset = 0.5f * height * axisY; GizmosUtil.DrawArrow(transform.position - endOffset, transform.position + endOffset, m_arrowTipSize, 2.0f * m_arrowTipSize, m_latSegments, 0.0f, m_color, m_style); break; case Primitive.Box: GizmosUtil.DrawBox(transform.position, transform.rotation, new Vector3(width, height, depth), m_color, m_style); break; case Primitive.Capsule: GizmosUtil.DrawCapsule(transform.position, transform.rotation, height, radius, m_latSegments, m_longSegments, m_color, m_style); break; case Primitive.Cone: GizmosUtil.DrawCone(transform.position, transform.rotation, height, radius, m_longSegments, m_color, m_style); break; case Primitive.Cylinder: GizmosUtil.DrawCylinder(transform.position, transform.rotation, height, radius, m_longSegments, m_color, m_style); break; case Primitive.Sphere: GizmosUtil.DrawSphere(transform.position, transform.rotation, radius, m_latSegments, m_longSegments, m_color, m_style); break; } }
public override void DrawGizmos() { GizmosUtil.DrawCapsule(this.Position, this.rotation, this.ControllerData.height + this.ControllerData.radius * 2 + this.ControllerData.skinWidth * 2, this.ControllerData.radius + this.ControllerData.skinWidth, Color.green, new Color()); }