예제 #1
0
    void OnDrawGizmos()
    {
        float width  = m_width * Mathf.Abs(transform.localScale.x);
        float height = m_height * Mathf.Abs(transform.localScale.y);
        float depth  = m_depth * Mathf.Abs(transform.localScale.z);
        float radius = m_radius * 0.5f * Mathf.Abs(transform.localScale.x + transform.localScale.z);

        switch (m_primitive)
        {
        case Primitive.Arrow:
            Vector3 axisY     = transform.rotation * Vector3.up;
            Vector3 endOffset = 0.5f * height * axisY;
            GizmosUtil.DrawArrow(transform.position - endOffset, transform.position + endOffset, m_arrowTipSize, 2.0f * m_arrowTipSize, m_latSegments, 0.0f, m_color, m_style);
            break;

        case Primitive.Box:
            GizmosUtil.DrawBox(transform.position, transform.rotation, new Vector3(width, height, depth), m_color, m_style);
            break;

        case Primitive.Capsule:
            GizmosUtil.DrawCapsule(transform.position, transform.rotation, height, radius, m_latSegments, m_longSegments, m_color, m_style);
            break;

        case Primitive.Cone:
            GizmosUtil.DrawCone(transform.position, transform.rotation, height, radius, m_longSegments, m_color, m_style);
            break;

        case Primitive.Cylinder:
            GizmosUtil.DrawCylinder(transform.position, transform.rotation, height, radius, m_longSegments, m_color, m_style);
            break;

        case Primitive.Sphere:
            GizmosUtil.DrawSphere(transform.position, transform.rotation, radius, m_latSegments, m_longSegments, m_color, m_style);
            break;
        }
    }