private void OnDrawGizmosSelected() { Gizmos.color = Color.red; GizmosUtil.DrawPoint((Vector2)transform.position + eastHand); GizmosUtil.DrawPoint((Vector2)transform.position + westHand); GizmosUtil.DrawPoint((Vector2)transform.position + northPoint); GizmosUtil.DrawPoint((Vector2)transform.position + southPoint); Gizmos.DrawWireSphere(transform.position + (Vector3)twoHandedMidPoint, radius); }
private void OnDrawGizmos() { #if UNITY_EDITOR for (int i = 0; i < s_points.Count; i++) { GizmosUtil.DrawPoint(s_points[i]); UnityEditor.Handles.Label(s_points[i], string.Format("{0}", i)); if (i > 0) { Gizmos.DrawLine(s_points[i - 1], s_points[i]); } } #endif }
private void OnDrawGizmosSelected() { Gizmos.color = Color.red; GizmosUtil.DrawPoint(transform.position + gunSpawnPoint); }