override public void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { player = GameObject.Find("Player"); shenObject = animator.gameObject.transform.parent.gameObject; body = shenObject.GetComponent <Rigidbody>(); shenActor = shenObject.GetComponent <Shen>(); }
private static void OnLoadingComplete() { try { switch (ObjectManager.GetLocalPlayer().ChampionName) { case "Jhin": var unused = new Jhin(); Console.WriteLine("FrOnDaL AIO Jhin loaded"); break; case "Veigar": var unused1 = new Veigar(); Console.WriteLine("FrOnDaL AIO Veigar loaded"); break; case "Swain": var unused2 = new Swain(); Console.WriteLine("FrOnDaL AIO Swain loaded"); break; case "Varus": var unused3 = new Varus(); Console.WriteLine("FrOnDaL AIO Varus loaded"); break; case "Thresh": var unused4 = new Thresh(); Console.WriteLine("FrOnDaL AIO Thresh loaded"); break; case "Lux": var unused5 = new Lux(); Console.WriteLine("FrOnDaL AIO Lux loaded"); break; case "Shen": var unused6 = new Shen(); Console.WriteLine("FrOnDaL AIO Shen loaded"); break; case "DrMundo": var unused7 = new DrMundo(); Console.WriteLine("FrOnDaL AIO Dr.Mundo loaded"); break; case "JarvanIV": var unused8 = new JarvanIv(); Console.WriteLine("FrOnDaL AIO Jarvan IV loaded"); break; case "AurelionSol": var unused9 = new AurelionSol(); Console.WriteLine("FrOnDaL AIO AurelionSol loaded"); break; case "Ziggs": var unused10 = new Ziggs(); Console.WriteLine("FrOnDaL AIO Ziggs loaded"); break; } } catch (Exception) { Console.WriteLine("Champion not supported " + ObjectManager.GetLocalPlayer().ChampionName); } }