static int DestoryFrame(IntPtr L)
    {
        LuaScriptMgr.CheckArgsCount(L, 2);
        GameUIManager obj      = (GameUIManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Framework.PanelManager");
        string        strFrame = LuaScriptMgr.GetLuaString(L, 2);

        obj.DestoryFrame(strFrame);
        return(0);
    }