static int DestoryFrame(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 2); GameUIManager obj = (GameUIManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Framework.PanelManager"); string strFrame = LuaScriptMgr.GetLuaString(L, 2); obj.DestoryFrame(strFrame); return(0); }