static int CreatePanel(IntPtr L) { LuaScriptMgr.CheckArgsCount(L, 3); GameUIManager obj = (GameUIManager)LuaScriptMgr.GetUnityObjectSelf(L, 1, "Framework.PanelManager"); string arg0 = LuaScriptMgr.GetLuaString(L, 2); LuaFunction arg1 = LuaScriptMgr.GetLuaFunction(L, 3); obj.CreatePanel(arg0, arg1); return(0); }