private void Update() { if (player != null) { if (playerDistance != (int)(player.transform.position.x) && isReady) { playerDistance = (int)(player.transform.position.x); gameUIManager.DistanceUIUpdate(playerDistance); } } }
private void Update() { if (player != null) { if (playerDistance != (int)(player.transform.position.x) && isReady) { playerDistance = (int)(player.transform.position.x); gameUIManager.DistanceUIUpdate(playerDistance); } } }