void Start() { gameManager = FindObjectOfType <GameManager>(); waterAudioSource = GetComponent <AudioSource>(); waterAudioSource.volume = GameManager.GetSoundVolume(); if (FindObjectOfType <GameSettingsManager>() != null) { initialWaterSpeed = GameSettingsManager.GetWaterInitialSpeed(); } else { // Call when play from level straight from editor! Debug.Log("No GameSettingsManager script exists. Setting to default diffculty."); initialWaterSpeed = 1.0f; // Set Default Speed } risingSpeed = initialWaterSpeed; }