private void AddInCurrentScoreStats() { HighScoreStat currentStat = new HighScoreStat(); currentStat.score = playerScore; currentStat.difficulty = playerDifficulty; currentStat.handicapNoIndicator = GameSettingsManager.GetHandicapNoIndicator(); currentStat.handicapLimitedLives = GameSettingsManager.GetHandicapLimitedLives(); currentStat.handicapOneLife = GameSettingsManager.GetHandicapOneLife(); currentStat.handicapZeroDivine = GameSettingsManager.GetHandicapZeroDivine(); highScores.Add(currentStat); }