private void Start() { gameSettings = GameSettingsManager.instance; SetVrToggleText(); sensitivity = gameSettings.GetSensitivity(); SetSensitivityText(); }
private void Initialise() { GameSettingsManager gs = GameSettingsManager.instance; normalCamera.SetActive(!gs.vrMode()); VRCamera.SetActive(gs.vrMode()); cameraToUse = gs.vrMode() ? VRCamera : normalCamera; sensitivity = gs.GetSensitivity(); ShipData shipData = ShopManager.instance.GetSelectedShipData(); shipModel = GameObject.FindGameObjectWithTag(shipData.GetShipName()).transform; speed = shipData.GetSpeed(); acceleration = shipData.GetAcceleration(); turningSpeed = shipData.GetTurningSpeed(); foreach (Transform model in shipModels) { model.gameObject.SetActive(model.tag.Equals(shipData.GetShipName())); } hud = GetComponent <PlayerHud>(); hud.SetSpeedText(speed); startingYPosition = transform.position.y; }
public IEnumerator GameSettingsManagerStartsWithDefaultSensitivityOfFive() { Assert.AreEqual(5f, manager.GetSensitivity()); yield return(new WaitForSeconds(WAIT_TIME)); }