Esempio n. 1
0
    void Start()
    {
        gameManager             = FindObjectOfType <GameManager>();
        waterAudioSource        = GetComponent <AudioSource>();
        waterAudioSource.volume = GameManager.GetSoundVolume();

        if (FindObjectOfType <GameSettingsManager>() != null)
        {
            initialWaterSpeed = GameSettingsManager.GetWaterInitialSpeed();
        }
        else
        {
            // Call when play from level straight from editor!
            Debug.Log("No GameSettingsManager script exists. Setting to default diffculty.");
            initialWaterSpeed = 1.0f;         // Set Default Speed
        }

        risingSpeed = initialWaterSpeed;
    }