public static void PrintMessage(GameMessage currentMessage) { //change state to GameMessage ColorPrintouts.StatePrint(currentMessage.Message, States.GameMessage); if (currentMessage.GetClassType() == "NewLocationMessage" || currentMessage.GetClassType() == "NewMonsterMessage" || currentMessage.GetClassType() == "DefeatedMonsterMessage") { Console.WriteLine(); } //change/return state to original state }