public static void DisplayMessage(string str) { if (!init) { GameObject gameObject = new GameObject(); gameObject.name = "GameMessage"; gameMessage = gameObject.AddComponent <GameMessage>(); gameMessage.messageObj = gameObject; Init(); } gameMessage.DisplayMsg(str); }
static public void DisplayMessage(string str) { if (!init) { GameObject obj = new GameObject(); obj.name = "GameMessage"; gameMessage = obj.AddComponent <GameMessage>(); gameMessage.messageObj = obj; Init(); } gameMessage.DisplayMsg(str); }
static public void DisplayMessage(string str) { if (!gameMessage.init) { GameObject obj = new GameObject(); obj.name = "GameMessage"; gameMessage = obj.AddComponent <GameMessage>(); gameMessage.messageObj = obj; Init(); } if (gameMessage.uiFlag) { UI.ShowMessage(str); } else { gameMessage.DisplayMsg(str); } }