Ejemplo n.º 1
0
 public static void PrintMessage(GameMessage currentMessage)
 {
     //change state to GameMessage
     ColorPrintouts.StatePrint(currentMessage.Message, States.GameMessage);
     if (currentMessage.GetClassType() == "NewLocationMessage" || currentMessage.GetClassType() == "NewMonsterMessage" || currentMessage.GetClassType() == "DefeatedMonsterMessage")
     {
         Console.WriteLine();
     }
     //change/return state to original state
 }