void OnCollisionEnter2D(Collision2D collider) { if (collider.collider.gameObject.layer == LayerMask.NameToLayer("Bullet")) { Destroy(collider.collider.gameObject); Destroy(this.gameObject); gcs.GetPoint(); } else if (collider.collider.gameObject.layer == LayerMask.NameToLayer("Player")) { collider.gameObject.SendMessage("Die"); Destroy(this.gameObject); gcs.playerDied(); } Debug.Log("Collision met: " + collider.collider.gameObject.layer); }