private void Init() { InitPokemonData = true; for (int i = 0; i < TEAMLENGTH; i++) { Level = 100; tempID = Random.Range(0, 151); FetchPokemonBaseStats(tempID); CreatePokemonStruct(); //DebugPokemonStruct(); } curPlayerPokemonIndex = 0; OnChangePokemon(curPlayerPokemonIndex); gui.updatePokemonNames(playerTeam); // Debug.Log("Scene has now loaded with Player: " + PokemonName); }