Exemple #1
0
 private void Init()
 {
     InitPokemonData = true;
     for (int i = 0; i < TEAMLENGTH; i++)
     {
         Level  = 100;
         tempID = Random.Range(0, 151);
         FetchPokemonBaseStats(tempID);
         CreatePokemonStruct();
         //DebugPokemonStruct();
     }
     curPlayerPokemonIndex = 0;
     OnChangePokemon(curPlayerPokemonIndex);
     gui.updatePokemonNames(playerTeam);
     // Debug.Log("Scene has now loaded with Player: " + PokemonName);
 }