void OnMouseDown() { if (clicked) { return; } GetComponent <AudioSource>().PlayOneShot(clickAudio); clickedName = transform.name; switch (transform.name) { case "Resume": { guiScript.TogglePauseMenu(); break; } case "QuitCancel": { guiScript.SetQuitMenuEnabled(false); break; } case "QuitConfirm": { Time.timeScale = 1; cam.FadeOut(); GameManager.instance.levelID = 0; break; } case "InGameQuit": { guiScript.SetQuitMenuEnabled(true); break; } case "Quit": { guiScript.TogglePauseMenu(); break; } case "Menu": { GameManager.instance.levelID = 0; Application.LoadLevel("MainMenu"); break; } case "Continue": { GameManager.instance.levelID = 0; Application.LoadLevel("MainMenu"); break; } case "Retry": { GameManager.instance.levelID = 0; cam.FadeOut(); break; } case "Submit": { Application.LoadLevel("HighScores"); break; } case "Skip": { Application.LoadLevel("MainMenu"); break; } } clicked = true; }