void ManageCharacterData()
    {
        currentDistance = (Vector3.Distance(new Vector3(-10, 3, 0), transform.position));
        gui.SetCharacterVariables(currentXP, nextLevelXP, currentLevel, currentDistance);

        if (attributesChanged)
        {
            gui.SetCharacterAttributes(currentStrength, currentAgility, currentDexterity, currentIntelligence, currentVitality, currentLuck);
        }
    }