// Start is called before the first frame update void Start() { ArrowParent.SetActive(false); Cursor.lockState = CursorLockMode.Locked; destinationEffect.SetActive(false); targetRotation = transform.rotation; initialRotation = modelTransform.localRotation; rbody = GetComponent <Rigidbody>(); pickupHighlight.gameObject.SetActive(false); anim = GetComponent <Animator>(); GUICanvas.SetMaxHealth(droneHealth); }