예제 #1
0
 // Update is called once per frame
 void Update()
 {
     if (Input.GetKeyDown("space") && !gameManager.paused && !currentlyConsuming && charge == 100)
     {
         ConsumeAllOnScreen();
     }
     else if (currentlyConsuming)
     {
         currentlyConsuming = false;
         transform.GetChild(0).gameObject.SetActive(false);
         guiController.HideFullChargeText();
         guiController.DepleteChargeUI();
     }
     if (charge == 100)
     {
         guiController.ShowFullChargeText();
     }
 }